This is correct. Both these things (the game and the system) are kind of big, at least in terms of time invested, but what I released yesterday was the game. Technically, it's also the system's first major release (there was another small game 2 years ago [0]).
If anyone wants to hack on this, I'm open to giving them access to the egamebook repo, somehow (I wish there was a github per-user privacy setting...). I just don't yet have the documentation and time to make a full open-source release — not at the quality I'd expect from a project like this.
I appreciate your response, as well as lambda_tango's.
Not sure if it matters, but consider this my interest in this project as a user. I unfortunately am next to useless when it comes to programming, but I could easily see this being wonderful as a platform or integrated into plenty of existing platforms as a plugin. It's a very slick presentation and works well for what it's meaning to do.
I would also just add that opening up the code doesn't mean you have to have perfect docs in place. This is a great idea, though, and I enjoyed the game.
If anyone wants to hack on this, I'm open to giving them access to the egamebook repo, somehow (I wish there was a github per-user privacy setting...). I just don't yet have the documentation and time to make a full open-source release — not at the quality I'd expect from a project like this.
[0]: https://egamebook.com/lochness/