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The difference between a moving and a static scene is surprisingly small: in one case you render a slightly different scene every frame, and in the other you re-render the same scene every frame. But the pipeline is set up the same, with the same shaders, the same rendering passes, etc.

So, in practice, if they are noticeably different in the dynamic case, you'll see those differences in the "as if it were dynamic" case, which is most graphics demos of this sort.



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