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> I'd try to stay focused on no more than 5 games since guild requirements and features should vary greatly between them.

Agreed. Right now, I'm focusing on a few communities to make sure it works really well for them before expanding the feature set to all games.

What's interesting though is that all of the site's features - even the ones that look game-specific - cut horizontally across many games. For instance, we recently added an Overwatch team comp builder. It turns out that every game that has the notion of "balanced teams" can adapt that in the future, even if they're not even the same genre. The same engine used to generate Overwatch teams can be used to generate League of Legends, DotA, and Heroes of the Storm teams. This is something I'm really excited about in the future.



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