Fair enough. One use case I could think of for this is testing games for long periods on Android, and use this tool to find out where the bottleneck is if there is any. Though given that this is designed for long running apps I can see that it wouldn't be useful for quick profiling but rather for production testing (QA stage etc). There's something similar to that already called Gamebench but it isn't as detailed as this, so was keen on knowing whether this tool would make it to Android :)