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One of the reasons for higher FPS is that it gives artistic freedom to make panning shots etc. High speed panning in 24fps is horrible.

Maybe it would be possible to shoot at 60fps or even higher and then dynamically adjust the frame rate to keep the 24fps but smooth some scenes as required?



High speed panning is terrible in general.

Making it look good is akin to polishing a turd.


The issue is simply motion blur. You can just shoot in 60fps with a shutter as you’d use for 24fps, you get all the feeling, all the motion blur, and none of the chopiness.


That is simply not possible. While it is possible to render a digital scene at 60fps with any arbitrary shutter speed (e.g. 1/48s the default 180° shutter used in 24fps film productions), it is not possible in real life with a real camera. There are only 48 48ths in each second and you will not be able to start a new frame while you are still capturing the one before it. 60fps limits your availible shutterspeeds to a theoretical maximum of 1/60s or faster. At 24fps you are theoretically limited to 1/24s. In practice there will be a delay between frames so oth numbers will be slightly smaller.

Film or video shot at high framerates will necessarily have to be shot at higher shutter speeds than films shot at a lower fps. This has an obvious visual impact on the image.


It’s correct that you can’t directly reach the same result, but all media currently produced, for TV and film, is shot at different shutter speeds than it is shown.

As you need to add VFX, basically all content is shot with as fast a shutter as possible, and you add the motion blur back in post. And, as you rightly mentioned, when you do that you can choose any shutter speed in post.

Dealing with motion blur when rotoscoping is a bitch, btw.




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