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They are what prevented it being a required part of ES3 I believe. See the "IP Status" section here https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_c...

Individual vendors can of course expose that extension, provided they have a license.

Edit: it looks like ES3.2 requires support for floating-point framebuffers, so presumably the patent issue has been resolved somehow.



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