The community surrounding F# today is very supportive and helpful with people of all experience levels. Compared to when I learned F# in 2010 it is orders of magnitude easier and more social. So many resources: the F# Foundation website http://fsharp.org/ is a good place to start. http://fsharpforfunandprofit.com/ and the book form of the site's articles on github https://swlaschin.gitbooks.io/fsharpforfunandprofit/content/... has great information for people at all levels. And finally just get on twitter #fsharp to start meeting people in the community.
I've gone through all of those and although it's nice, it is not what I'd call beginner friendly at all. Python has books teaching you to program in Python which is a really good way to learn a programming language. Scott's tutorial using Frankenstein to explain Monads is interesting, but I need to see how to build simple programs and modules first. How does one organize a program using pure FP, or what's the best way to mix in OOP and it is really confusing to learn all the pragmas and compiler directives. I'm not sure if I'm using the right terminology, but a lot of example code uses FSI which has to call the modules differently than if you make an executable. I really would love nothing more than F# to be my go to language, but I need a little more help getting there. I realize not all users have this problem though.
Glad to hear I'm not the only one lol. I'd spend top dollar for a beginner's book focusing on creating short 1/2 page programs like guess my number, hangman, plotting graphs...etc and only mix in things like currying and monads later in the book along with C# interop.