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Problem: the Metaverse should fundamentally be a web application: open to everyone, based on open standards, uncensored. But tools like Unity and Unreal don't play nicely with the web. Their emphasis on proprietary editors causes vendor lockin for anyone who puts in the time to learn them, and presents a barrier to entry for anyone who isn't interested in learning yet-another-platform-when-the-ones-we-have-are-just-fine-thanks. And their compile-to-webgl stories are a joke. A "metaverse" of siloed applications living as gigantocorp platform exclusives is not a metaverse at all.

Project: https://www.primrosevr.com is a web-oriented, immersive environment for building applications. In Primrose, you write idiomatic ES2015 JavaScript code to define interactive objects and let the framework manage the VR-ness for you.

I've been a web developer for 20 years, and I've been building VR and AR apps in browsers for almost a decade now. Primrose started as a collection of my habits for building browser-based VR apps to become the first WebVR framework in the world.

I've built a few apps using the framework, including this one for a client (https://www.bloomberg.com/news/articles/2016-12-06/goldman-s...). Y-Combinator was interested in us, but I most emphatically do not want to leave DC (y'know, cuz the metaverse isn't just one city).

Definitely open to taking on collaborators. I'm open to taking on motivated beginners, even open to mentoring people, so long as I don't need to constantly chase you down to see how you're doing or spoon-feed you answers.



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