Hacker News new | past | comments | ask | show | jobs | submit login

There's actually plenty of precedent for scripting/interpreted languages being perfectly acceptable. Many emulators have been approved, as have games using Torque and Unity. And it's certain that plenty of games on the App Store are using Lua.



I thought the clause in question was for iPhone SDK 4 apps. Since v4 isn't shipping yet, it doesn't apply to any of the apps in the store now.

As for the question of interpreters, I though for the current generation of apps, the issue was with 3rd party interpreters that allow the interpretation of arbitrary code. Code that is embedded in the app at approval time isn't an issue. Isn't this why frotz can only run games that are bundled with the interpreter when it is distributed through the store.




Join us for AI Startup School this June 16-17 in San Francisco!

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: