who cares about drm? Everybody in the game industry knows that "cloud computing" is the future.. Where the company holding the copyright do not have to release the entire binary. The future is services over fiber/4G networks. Distributed gaming that is. This may also mean that cheating as we know it will cease to exist.
It can hinder my enjoyment of my software that I have purchased legitimately right now. Every time I have to deal with even the most minor of DRM I am annoyed. If I have to put in a disc for a game I have already installed, it makes me actually dig out that disc. Registration codes annoy me to know end, especially very long ones. I am a veteran and still work with the government, in my job I could wind up without network access for some period, so I do not even think about buying a game that requires network authentication for the single player version.
Any time an illegal, cracked version of a piece of software is superior in usability to the legitimate version, I consider that a major problem.
Everybody in the game industry knows that "cloud computing" is the future..
This may prove true in the long run, but I find it far from obvious and it certainly is not true right now.
Remember that there are people (people deployed in the military come to mind, also some rural areas even in America..) for which consistent network access, much less fast network access is a luxury they do not always have. This may change in the future, but it is going to hold true for a while still.
Also, there are some people that just do not like the idea of their software needing to check in and report back. They do not like it for privacy reasons and because they may like being able to play retro games long after they are unpopular and forgotten about by most.
Cloud computer will definitely affect gaming (already has to a degree), but I think the idea of it being "the future" for all or even most games is not obvious