CodinGame has been around since 2012, and we've seen the rise and fall of Starfighters. We are doing fine with a community of 500K+ developers, and I think the main difference with Starfighters is that we have the momentum and strength of a full company (~20 people). Our code execution backend is starting to be pretty robust now, we can make games with pretty good graphics, we have a sales team that can handle the partners of our worldcups and follow-up on the hires.
I think it would be harder today to create such a company and get the momentum we have.
CodinGame has been around since 2012, and we've seen the rise and fall of Starfighters. We are doing fine with a community of 500K+ developers, and I think the main difference with Starfighters is that we have the momentum and strength of a full company (~20 people). Our code execution backend is starting to be pretty robust now, we can make games with pretty good graphics, we have a sales team that can handle the partners of our worldcups and follow-up on the hires.
I think it would be harder today to create such a company and get the momentum we have.