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Yup, you're totally right.

A lot of it boils down to figuring out how to coalesce and pipeline your rendering (mostly a THREE.js problem) and submit it quickly and efficiently to the GPU (a webgl layer problem).

You'll have to trust me that there are people actively working on these things -- the people providing the VR platforms. But these are things that need work at web infrastructure layer, not something that will be solved by moving away from Javascript, which is not the bottleneck.

And there are actually already workarounds for most of these. We just need to massage the workarounds into default-on features in our browsers and frameworks.




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