There's a node-webgl package which provides all of the OpenGL ES features with no need for the web browser part, there's also SDL and GLFW bindings available. While it's not full OpenGL - I couldn't find any well maintained GL bindings at least - it should be completely sufficient to port a WebGL project.
I've searched a lot for such a package, most are five years old and doesn't work. Best I could find was the x11 package, but most examples doesn't work. And if you go with a wrapper you could as well use Electron or nw.js witch I'm using atm.