Thanks for playing with it! You cheated and went outside the scope of the VS REPL though. :-P
* On Windows, first evaluation can take a few seconds (and we're working on that), but subsequent evaluations should feel instant. If that's not the case, would love a bug filed so we can explore a bit more. Of course, there is the startup penalty of launching the Android app and potentially an Android emulator, but I assume you're talking about evaluations after the workbook has connected.
* Agreed! Our NuGet functionality needs a lot of work, but our goal is to have it work as easily as it does in the IDE.
* I don't personally know much about Android view XML, but creating new custom Activities or other Java subclasses at runtime is a significant technical challenge. We have a bug [0] to track it, if you want to subscribe to any updates. This is an unfortunate limitation on Android, for sure.
We don't have a published roadmap at this time, but you can definitely expect to hear more about this tool in the future. We have a pretty frequent release cadence, too.
I'm on a Mac. Tried it scoped to console and evaluations were not instant, but decent. Certainly slower than the Mono REPL. Then tried it scoped to Android and even after everything was warmed up the evaluations were still quite slow. Running against a six-month old build of the Xamarin Android emulator, running a Nexus 4 (Android 4.4) image.
* On Windows, first evaluation can take a few seconds (and we're working on that), but subsequent evaluations should feel instant. If that's not the case, would love a bug filed so we can explore a bit more. Of course, there is the startup penalty of launching the Android app and potentially an Android emulator, but I assume you're talking about evaluations after the workbook has connected.
* Agreed! Our NuGet functionality needs a lot of work, but our goal is to have it work as easily as it does in the IDE.
* I don't personally know much about Android view XML, but creating new custom Activities or other Java subclasses at runtime is a significant technical challenge. We have a bug [0] to track it, if you want to subscribe to any updates. This is an unfortunate limitation on Android, for sure.
We don't have a published roadmap at this time, but you can definitely expect to hear more about this tool in the future. We have a pretty frequent release cadence, too.
[0] https://bugzilla.xamarin.com/show_bug.cgi?id=45382