I have not tried more than about 8 game engines, so my opinion is limited.
Godot is very good:
* Very customizable interface
* Lots of tutorials on YouTube and elsewhere
* Good examples provided
* Script is very similar to Python, so not too hard to pick up, and again, lots of examples.
* Easy packaging for Android, Windows, and Linux on my end
* MIT license, commercial or non-commercial
* 2D/3D and live debug and scripting on the fly
Really worth trying out, since it is easy to install and dive in.
I'll have a look at React Native, but I am not a JS programmer, and all of these 'hot' JS libs, modules, etc... seem more cluttered than plain old JS. I think if I were to branch out, I'd try Purescript instead.
If you're thinking along the lines of Angular, React is very different (less clutter, nice design, emphatically not a framework), and has inspired many re-implementations of its ideas.
It's probably more worth checking out that most of what's out there.
* Very customizable interface * Lots of tutorials on YouTube and elsewhere * Good examples provided * Script is very similar to Python, so not too hard to pick up, and again, lots of examples. * Easy packaging for Android, Windows, and Linux on my end * MIT license, commercial or non-commercial * 2D/3D and live debug and scripting on the fly
Really worth trying out, since it is easy to install and dive in.
I'll have a look at React Native, but I am not a JS programmer, and all of these 'hot' JS libs, modules, etc... seem more cluttered than plain old JS. I think if I were to branch out, I'd try Purescript instead.