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Surely you're not suggesting this option should not exist at all for who need this (or at least think so)?

For games, it might be about your game running at 30 fps or 60 fps.

If your future server farm is projected to cost $20M, wouldn't you want to try something like this to save a few millions?

> I don't see the economics working out any better for the assembly language solution this time than last time. It won't port across different hardware generations, is hell to write and maintain, and requires super-specialist knowledge.

Sometimes that's the price you have to pay. Such is life.



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