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The obvious problem is that speed of tactical execution can make up for a lot of strategic thought. The famous example: you can rush a line of siege tanks with zerglings if you can micro them fast enough[0].

[0]:https://www.youtube.com/watch?v=IKVFZ28ybQs




I hope that in the interest of fair play they'll limit their AI to 300 APM or so. Make it win not on mechanical execution, but on decision making.


Even with that though, They say Starcraft is still 5-10 years out for AI to beat pros: http://www.newyorker.com/tech/elements/deepmind-artificial-i... (ctrl+f for Starcraft at the bottom of this article) -----




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