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The drawback with Capture Go is that it emphasises the capturing part perhaps a bit too much. I prefer introducing players to a variant with the same rules as capture go, except the winning condition is "having the most pieces on the board". This is essentially the same thing as regular go, but without all the fuffing about with learning scoring and such.

When played on a small enough board, the games take about as long time as capture go games.



> The drawback with Capture Go is that it emphasises the capturing part perhaps a bit too much.

I definitely agree. Just a few games (ie. just a few minutes) of Atari Go every now and then should be enough to teach that and then move on the the real thing.

Your game variant sounds interesting, btw!


What do you do if they enter in ko?


Depending on which level you want to put the game at, you can either say that ko = draw or quickly explain how something like PSK works.




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