Raspberry is the most important project that made my family interested in "computer things"
It gathered the whole family together to play old couch-games[0], something that most powerful consoles haven't even been close --specially with the grampas
Really exited about what the future will bring us!
I must be the only one disappointed with old-school games. I was super excited to set up a retropie, after 20 minutes playing the nostalgia wore off quickly. Anyone else find the same?
I have a collection of old C64 games flying around on some of my external drives. Never got to play them. But one day I remembered Deuteros. An old Amiga game. I made it through the whole game back then without knowing English at all. I was so proud back then, I had to pick it up. I couldn't believe it but I played it through all the way again. I really can't say what it was exactly but I guess it was the flashback. The sounds, the graphics and understanding!
I continued with Lure of the Temptress. I only had a buggy version where you couldn't save. I played this with 3 other people. Beginning every Friday. Ending on Sunday... It was fantastic to finally finish it and being able to save.
But if I look at all the games I had back then, most of them are not worth it, but if you seriously look at it: they never were ;)
I totally remember Deuteros. It was riveting. I remember adding more and more stations and bases, I thought I had the game down, and then after deploying a certain number of stations, I triggered a reaction from the aliens and little by little, they started destroying all my empire. I was never able to beat that game.
Oh ~~ people mentioning Deuteros! That's certainly something I don't see often when people talk about retro games. It was indeed an excellent management game.
The bigger underlying problem is that we associate those games with happy periods of our lives. The once where we could play games, do projects and not worry about anything else.
By playing an old school game, your brain extracts these happy feelings from the memory. However, it's not a sustainable source of "fun" per say. As opposed to the newer games where "fun" is being caused by the game directly.
I strongly disagree. I have zero interest in today's bloated AAA games. Simple games like Tetris, Mario + romhacks, or Civ II have given me collectively more fun that I would ever have playing some insipid shooter or uninspired pay2win fantasy game. I wouldn't trade them for any of today's games, which I consider severely flawed in many ways.
Nope, they are still getting a lot of exposure on retro websites and even GOG (despite calling themselves Good Old Games there's also some not-so-good games in their catalog).
When they speak of "old" games, I do not think they are thinking of Mario or Tetris, which are a decade newer and orders of magnitude better than some "classic" games.
Restricting to arcade games is probably justified. I'd say we are in the golden age of video games right now---at least in terms of popularity. And you can still get remakes of all the good old games, or even play the originals.
Well, there was a first golden age, which was followed by nintendo and the street fighter era, and so on. That's fine you want to make up new Golden Ages -- more good attention to video games the better -- but be sure people aren't thinking of the earlymid 80s when you use the term for other purposes.
> There's some classic gems, to be sure, but they were also all we had.
Some stuff has aged, but some of the best games are in the past and have never been "reached" by any newer game. Ultima 7 is an example of such games - there's just nothing that comes close to it even in modern RPGs.
For 2D platforms the best was made in the past again. All the newer Mario games are either too easy or uninspired, or both.
There's a whole bunch of genres that has been completely a abandoned by publishers and devs for years (simulators, adventure games, RTS, even RPGs - sure we get Witcher 3 recently, but there's really nothing much else on the radar, there's too few of them now compared to how many we were getting back in the days).
It's been many years that the main production money goes into making GTA, First Person Shooters, Open World games, Racing games and that's about it. Of course the indie market is very much alive, but you can't compare the level of contents made 20 years ago by large teams versus 1-2 folks making games nowadays.
I'd argue that whilst very different in philosophy, The Witcher 3 is about the closest we've come to Ultima VII since it was released.
You might also find Age Of Decadence interesting - it's a super-indie made over a decade or so by a very, very dedicated team. I've not played it and I understand it's flawed, but it looks to be reaching for the same kind of freedom as Ultima VII.
Nostalgia is a powerful emotion. People always remember the truly great games but seldom remember the countless bargain bin cartridges they popped out as a kid after muttering to themselves, "Wow, that sucked."
I dunno. I just set up DreamSNES for my son the other day and he played Metroid until we basically had to threaten to burn all of his toys just so he would put down the controller. But yeah, I guess speaking of myself there's not a lot of lasting interest there.
That's Super Metroid. That's the Metroid I played first---on an emulator as well. It's one of the greatest games for the SNES.
I tried the NES original Metroid (also emulated) later, and I was surprised of how many of the game elements were already in place on the much weaker system.
It depends on the game and your expectations. Super Mario Kart is basically obsolete unless you have very specific acquired tastes. Super Mario Bros 3 is still one of the greatest games ever created, but if you go play it, it will just be better than most other platformers, not bring back the magic of childhood.
Gaming has evolved tremendously and there are a lot of not so great elements to vintage computing. I go back to games I spent days straight playing and find them impossibly awful.
That said there are a lot of absolute gems. To find them search youtube for "best <system name> games".
I have thoroughly enjoyed exploring the old 8-bit days with my kids - but yeah, the games are pretty boring after 10 minutes.
That said! There are tons of great gems in the old archives.. you've got to find them .. we could play Chucky Egg for days on end in our household .. but we definitely had to search to find it ..
One thing you shouldn't discount is the idea of giving your kids access to the 8-bit machines to learn how to program them. This has been immensely valuable to our 8 and 5 year olds' .. they play crap games, but then right away can get access to the code, understand what it does, and learn from it. My 8-year old spends more time reading code (BASIC) than playing games now .. and that is a delight to see.
> but yeah, the games are pretty boring after 10 minutes.
But most of them were even back in the day. When playing C64 games with friends back in the day, we'd spend almost as much time figuring out what games to play and loading different games as we did playing.
Some games we'd play for ages, but many were 10-minute entertainment at the time.
And others we'd play for ages only to suddenly stop when they got out of the sweet spot in terms of challenge (e.g. Commando and Tapper were two of my favorite C64 games for a long time, but in both cases they had fixed points for bonus lives and once you got to a certain skill level you could basically play "forever", just cycling through the same few levels over and over while accumulating lives, and suddenly they were no fun any more)
I've found that they are great fun to play with groups of people, particularly when it is a group of people that remember playing the games when they were new.
I, like you, have been mostly disappointed when it comes to playing them alone.
It must be due to the fact it is not the original hardware with the same controllers, etc. That's one thing that goes against the nostalgia feeling (other than bad games).
For example, when I see an original arcade machine (of an excellent game), I cannot not play it.
I don't get how ROMs for the old systems continue to be so easily available. I'm really glad they are, but how have all of the ROM hosting sites note been DMCA takedown'd into oblivion?
Some game have "lost" ownership. Say that old game studio that developed GameBoy game has gone bankrupt, no one is going to enforce the copyright
Most game or not reedited so there is no money to gain fom preventing them from being online. It may even help to keep the brand alive in case a reboot in programmed (Eg: tomb raider)
Often it's a simple calculation of how much revenue could be won if you factor in the fact that you need to pay the team to find the ROM's, send the letters and enforce them once in a while. Basically it's nearly never worth it.
For real though, it's crazy how easy it is. I found my original Pi buried in some old stuff and was just like 'screw it, I'm going to do something with this' and then I was playing Pokemon Yellow that weekend. I've been working on the design for a cabinet for a little bit, but haven't had the chance to build it yet:
If I may add - do yourself the pleasure, and use a standard usb Xbox 360 controller, otherwise you are in for a world of pain. I've tried a NES30 controller over bluetooth and after a week of trying different configurations nearly chucked the whole thing in a bin. Also some of the emulators are too slow to be usable, even on the Rpi 2, NES and SNES work absolutely fine, but MAME, N64 and Dreamcast are more like curiosities, very few games run at anything even close to full speed on them.
Actually, for N64 emulation, I have a 100% full speed fork of Mupen64Plus for the Pi 2 sitting around on my hard disk that I hacked together a while ago. I should really clean it up and post it to GitHub.
There's no fundamental reason why the N64 can't be emulated at full speed on that hardware. The VideoCore IV blows the RDP away in fill rate, after all. It's just that the available video plugins are old and aren't optimized for mobile GPUs. Additionally, Broadcom's drivers have a tendency to stall in inconvenient places and the emulator needs to work around that as well. But once those are fixed, most of the popular N64 games run beautifully.
...Which is sad. I played Mario64 in Corn on a 400MHz K6-2 around Y2K. Nemu+1964+Project64 each handled more, but it seems like I had to wait for my Athlon XP before my machine was fast enough to be useful.
Good emulation is hard, especially when you're dealing with code that was built around the bugs, quirks, and timing issues that the original SNES authors had to deal with. Then you have to worry about buggy software that works because of undefined behavior [1, see Speedy Gonzales]. More recent emulators have focused more on correctness than speed, because it means less work trying to patch and hack around broken games.
I definitely know that. I've done work on an NES emulator, and a lot of the software uses the hardware in undocumented ways, like odd timing quirks, undocumented CPU opcodes, changing display registers mid-frame to achieve special effects, etc.
I've looked at the SNES and N64's hardware to consider contributing to an emulator for one of them, and the hardware certainly doesn't get simpler as time goes on ;-)
The comparison I was making isn't really fair, anyhow. Corn was fast, but the last revision only really covered two commercial games (Mario and Zelda). I'm sure that they heavily optimized for the code patterns in those specific games, without regard to accurate emulation of the hardware in the general case. Expand the supported cases and the problem immediately becomes much harder. Comparing Corn to an accuracy-focused emulator is like comparing one of the cut-down, portable-friendly SNES9x builds to Higan.
I completely agree with this. If you do choose to use a wireless Xbox 360 controller, make sure to get an official xbox controller wireless receiver. My wife purchased a knockoff for ~$7 and I spent a couple hours trying to get the controller to sync. Using an official controller, the drivers with emulation station just worked and I was up and running in five minutes.
I have the SNES30 and the SFC30 working great on my rPI2 - with retropie 3.5, you just have to make sure to create the UDEV rule, then it works like magic.
It gathered the whole family together to play old couch-games[0], something that most powerful consoles haven't even been close --specially with the grampas
Really exited about what the future will bring us!
0: http://emulationstation.org/