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The word "contest" is bad for us because it implies that the only reason you'd participate is to beat other people, but really your primary adversary in these challenges is Erin, Patrick, and me.



On a tangentially related note, I'm having the same trouble with the phrase "escape room" - I'm building a game that I want people to experience, not escape from!


> your primary adversary in these challenges

"Challenges" or "programming challenges" sounds good to me.

The textfile was a fun read, best of luck!


Isn't "CTF" at least as bad, with the extra bad of making no sense to most people?


It's not great, I agree, but I like that we still have an opportunity to define what a CTF is for people who aren't already CTF players.

Also: we're very much structured like a conventional CTF; it's just a CTF we're not taking down after a few days.




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