Yeah i miss the Holo stuff. At least there buttons etc seemed to automatically find a finger friendly size.
Again and again i have seen apps go Material, only to have buttons etc become so small i have to tap 2-3+ times to hit them. And i do not have anything close to large fingers.
Frankly i am left with the impression that with Material Google abandoned their adaptive UI frameworks and went with "pixel counting". Thus Material interfaces only seem to work properly on 10" and 5" screens.
Material often places action item in very bad places, floating over content, far from where you were touching... like a mouse compared to a keyboard home row, aka non-ergonomic.
It was amazing as a design idea, having all the pieces analog, independent yet coupled when needed, it felt like the proper way to build things, but I'm starting to think that this is a classic wrong variable focus, this doesn't matter for the kind of interaction it's used for.