> I remember when my innocence was shattered when I was given the task to write code that would subtly "fix" user inputs to do the "correct" thing.
I had the same feeling when playing one of the newfangled Prince of Persia games a few years ago: the 3d environment gives you the impression that you'd be much freer. But there are not-so subtle rails that you move along when doing acrobatics.
The original 2d game had simple understandable mechanics, so you knew exactly what rails you were moving on. After a while you just ignored them and though `inside the box'.
The latter style helps much more with suspension of disbelieve.
I had the same feeling when playing one of the newfangled Prince of Persia games a few years ago: the 3d environment gives you the impression that you'd be much freer. But there are not-so subtle rails that you move along when doing acrobatics.
The original 2d game had simple understandable mechanics, so you knew exactly what rails you were moving on. After a while you just ignored them and though `inside the box'.
The latter style helps much more with suspension of disbelieve.