> The latest Oculus SDK (0.7.0.0) on Windows _absolutely_ fixes this mess.
Tried to use that to show it off to a friend on his desktop running Windows 10. Didn't work. The demo desk worked - but nothing else did. Also - didn't I read something where .7 is not backwards compatible with apps compiled for .6?
> AMD drivers and the Rift's extended mode stopped working together.
I find extended mode only works for me on my AMD card. And I think this is part of the problem - there appears to be a number of "it works for me"/"it doesn't work for me" threads all over the Oculus Rift forum from people with varying builds including threads of "if you follow this incantation and sacrifice a chicken while modifying your registry - this will make the Oculus Rift work"
> Also, if you haven't checked out the latest VR Desktop
I tried that out - but it crashed for me almost every time I tried using it.
For me the Oculus Rift has pretty much been a fail - I couldn't tell if the fail has been on my end (ie my desktop) or Oculus Rift's end. Though I really think if they hope to get a market share is to hire the guy(s) who has been working on JanusVR and make that a bundled "app". Right now that is the only reason why I don't just put it in a box and forget about it. Yes - I understand this is a "development kit" but I would like to know that it's functional before I develop for it. If people have to read out of the Necronomicon to use it - there is no point in developing for it. I feel like others share this opinion because I think Elite Dangerous implemented support but said that they won't update it until the Oculus Rift has a non-dev kit version.
I'm just frazzled because I purchased this $300 device expecting it to be somewhat stable - and it seems like something I would get out of a kickstarter.
Tried to use that to show it off to a friend on his desktop running Windows 10. Didn't work. The demo desk worked - but nothing else did. Also - didn't I read something where .7 is not backwards compatible with apps compiled for .6?
> AMD drivers and the Rift's extended mode stopped working together.
I find extended mode only works for me on my AMD card. And I think this is part of the problem - there appears to be a number of "it works for me"/"it doesn't work for me" threads all over the Oculus Rift forum from people with varying builds including threads of "if you follow this incantation and sacrifice a chicken while modifying your registry - this will make the Oculus Rift work"
> Also, if you haven't checked out the latest VR Desktop
I tried that out - but it crashed for me almost every time I tried using it.
For me the Oculus Rift has pretty much been a fail - I couldn't tell if the fail has been on my end (ie my desktop) or Oculus Rift's end. Though I really think if they hope to get a market share is to hire the guy(s) who has been working on JanusVR and make that a bundled "app". Right now that is the only reason why I don't just put it in a box and forget about it. Yes - I understand this is a "development kit" but I would like to know that it's functional before I develop for it. If people have to read out of the Necronomicon to use it - there is no point in developing for it. I feel like others share this opinion because I think Elite Dangerous implemented support but said that they won't update it until the Oculus Rift has a non-dev kit version.
I'm just frazzled because I purchased this $300 device expecting it to be somewhat stable - and it seems like something I would get out of a kickstarter.