Of course there's a concept of skeuomorphism. Everyone expects their POV about 2m off the "ground". Objects are of a common range of sizes, 3D space is even & regular in each direction, etc. "Floating" is kinda nifty but likewise just an extension of our real-world 3D experience.
People in general aren't ready for scaleable space (sizes changing orders of magnitude instantly), varying measurements (say: X is normal, Y is logarithmic, Z is sinusoidal), warping space (various Einstein's Dreams scenarios here like consequences of "speed of light is 15 MPH", or Interstellar scenarios), varying or nonexistent notions of "up" (see Ender's Game arena), absence of normal gravitational phenomena, etc.
Early on in the 3D game realm, game writers explored lots of variations on non-skeuomorphic scenarios (Descent II comes to mind, a 3D flying maze game devoid of any sense of "down"). Many years later, with endless technology & imagination available, 3D games are dominated by soldiers running around battlefields little different from reality.
People will have enough trouble with entering/exiting VR. Having seen other technologies bloom, I assure you it will be years before advancing beyond paradigms based in the real world.
I do wonder what the point is of spending lots of energy making alternate universes if we end up replicating thing we’re doing now. In a world where we can only walk, we'd like to be able to fly. In a world where we can only fly, we'd like to teleport. But then we’d probably make the environment bigger to ‘keep it fun’ so what’s the point? Do we all just want to be floating points of light?
Maybe the only real benefit of VR is having the undo button.
All in all, maybe it's not so bad that we haven't had much choice in the design of our species and world so far. Super tangentially related: http://www.bbc.com/news/magazine-34151049
People in general aren't ready for scaleable space (sizes changing orders of magnitude instantly), varying measurements (say: X is normal, Y is logarithmic, Z is sinusoidal), warping space (various Einstein's Dreams scenarios here like consequences of "speed of light is 15 MPH", or Interstellar scenarios), varying or nonexistent notions of "up" (see Ender's Game arena), absence of normal gravitational phenomena, etc.
Early on in the 3D game realm, game writers explored lots of variations on non-skeuomorphic scenarios (Descent II comes to mind, a 3D flying maze game devoid of any sense of "down"). Many years later, with endless technology & imagination available, 3D games are dominated by soldiers running around battlefields little different from reality.
People will have enough trouble with entering/exiting VR. Having seen other technologies bloom, I assure you it will be years before advancing beyond paradigms based in the real world.