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A lot of people on HN (and general tech sites) seem to think that VR will be used primarily for something other than gaming.

If I were working on any kind of VR software in the next five years, it would be a game, absolutely no question about it. (A game that does not involve the character walking around, by the way.) As long as the hardware requirements for a good VR experience are high, anything else is a novelty.

Serious PC gamers are your audience. Period. Alternative hardware that doesn't rely on a beefy GPU will (for now) be extremely limited and uninteresting.

And even after a few years, you're still going to need a very good reason to spend at least a few hundred dollars on a VR set. I will be very surprised if home users are buying them for something other than games.



The one person I know making money with VR programming right now is not in the game, or even entertainment, business. Without giving away what he does, his clients buy VR gear and his software to experience a customer-specific simulated environment (and no, not porn).




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