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I've tried most VR systems and I think the benefits of Gear FAR outweigh what you lose.

The biggest one is that it's wireless so you don't have to worry about the cord at all.

You do lose processing power, but quite frankly I think that is fine because it forces developers to really focus on making the UX/UI experience really tight.

From the Performance aspect the CV1 is much better and has better interactivity/presence abilities but if the goal is to get MM of people using VR, this is the way to do it. Everyone can thank cardboard for paving the way for this type of implementation.




Actually Palmer worked on a research project in university that was using 3d printed goggles and cheap off the shelf lenses which you could snap an iPhone into. See http://projects.ict.usc.edu/mxr/diy/vr2go/

I don't know if it was his idea or how involved he really was, just that he said he worked on it. The point is that cardboard was based on this.


Cardboard was based on the Oculus Rift DK1




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