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Running the simulation on fast, it's like those little marbles run out of gas after a certain limit and fall off. In my case the limit is somewhere in the 80s. After they hit that invisible barrier, very few continue to fly.

By comparison, there's a continuous trickle of marbles falling off randomly early.

So what I take from the simulation is that there are two main components: the random stuff that can take you out at any time, and then there's a more-or-less fixed amount of "gas" you have - when that one is gone, it's gone.




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