| | Classic NES Series Anti-Emulation Measures (mgba.io) |
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6 points by ingve 10 months ago | past
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| | MGBA 0.10.0: Lua scripting support (mgba.io) |
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1 point by ingve on Oct 12, 2022 | past
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| | The Infinite Loop That Wasn't (2020) (mgba.io) |
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136 points by tosh on Feb 4, 2022 | past | 14 comments
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| | MGBA 0.9.0 (mgba.io) |
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3 points by bdz on March 29, 2021 | past
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| | The Infinite Loop That Wasn't (mgba.io) |
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275 points by tambre on Jan 26, 2020 | past | 35 comments
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| | “Holy Grail” Bugs in Emulation (mgba.io) |
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1 point by tosh on July 11, 2018 | past
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| | Revisiting “Holy Grail” Bugs in Emulation (mgba.io) |
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1 point by jhack on March 21, 2018 | past
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| | Revisiting “Holy Grail” Bugs in Emulation (mgba.io) |
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2 points by ingve on March 9, 2018 | past
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| | mGBA – Modern Gameboy Advance Emulator (mgba.io) |
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5 points by Ivoah on Dec 26, 2017 | past
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| | “Holy Grail” Bugs in Emulation, Part 2 (mgba.io) |
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128 points by MBCook on Aug 27, 2017 | past | 30 comments
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| | Cracking the GBA BIOS (mgba.io) |
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3 points by ingve on July 1, 2017 | past
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| | “Holy Grail” bugs in Emulation (mgba.io) |
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1 point by voltagex_ on May 30, 2017 | past
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| | “Holy Grail” Bugs in Emulation, Part 1 (mgba.io) |
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1 point by thristian on May 30, 2017 | past
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| | “Holy Grail” Bugs in Emulation (mgba.io) |
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4 points by delroth on May 30, 2017 | past
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| | Emulation Accuracy, Speed, and Optimization (mgba.io) |
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3 points by ingve on May 1, 2017 | past
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| | Classic NES Series Anti-Emulation Measures (mgba.io) |
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209 points by kibwen on Feb 1, 2017 | past | 75 comments
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| | The Importance of Fuzzing Emulators (mgba.io) |
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97 points by jpfau on Sept 13, 2016 | past | 12 comments
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| | mGBA Adds Game Boy Support (mgba.io) |
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4 points by arm on March 10, 2016 | past
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| | MGBA: Dumping the Undumped (mgba.io) |
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25 points by jpfau on Oct 24, 2015 | past | 1 comment
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