| | Building a Princess Saving App [pdf] (lostgarden.com) |
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5 points by chw9e 6 days ago | past | discuss
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| | Value chains – A method for creating faucet-and-drain game economies (lostgarden.com) |
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2 points by rhazn 8 months ago | past
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| | Kind Games: The GDC Talk – Lostgarden (lostgarden.com) |
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1 point by rhazn 10 months ago | past
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| | Improving Bug Triage with User Pain (2008) (lostgarden.com) |
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9 points by runxel on March 28, 2019 | past | 4 comments
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| | Game design patterns for building friendships (lostgarden.com) |
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2 points by kristianp on Feb 1, 2017 | past
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| | Autumn of Indie Game Markets (lostgarden.com) |
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1 point by swah on Dec 2, 2016 | past
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| | Autumn of Indie Game Markets (lostgarden.com) |
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2 points by Impossible on Nov 23, 2016 | past
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| | Autumn of Indie Game Markets (lostgarden.com) |
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2 points by rinesh on Nov 23, 2016 | past
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| | Lost Garden: Autumn of Indie Game Markets (lostgarden.com) |
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2 points by bpierre on Nov 21, 2016 | past
|
| | Autumn of Indie Game Markets (lostgarden.com) |
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2 points by kayoone on Nov 18, 2016 | past
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| | 'User Pain' as bug metric (2008) (lostgarden.com) |
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1 point by lysium on March 23, 2016 | past | 1 comment
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| | Minimum sustainable success (lostgarden.com) |
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5 points by tosh on April 14, 2015 | past
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| | Minimum Sustainable Success (lostgarden.com) |
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12 points by jsnell on April 13, 2015 | past
|
| | Loot Drop Tables (lostgarden.com) |
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2 points by doty on Dec 9, 2014 | past
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| | How game forms are shaped by their environment (lostgarden.com) |
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1 point by Impossible on May 29, 2014 | past
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| | MultiPlayer Logistics (lostgarden.com) |
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1 point by brudgers on March 16, 2014 | past
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| | A single game as a lifelong hobby (lostgarden.com) |
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2 points by fogus on Jan 8, 2014 | past
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| | Multiplayer Logistics (lostgarden.com) |
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2 points by Impossible on Jan 7, 2014 | past
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| | A single game as a life-long hobby (lostgarden.com) |
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6 points by doty on July 21, 2013 | past
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| | Coercive Pay-to-Play Techniques in Games (lostgarden.com) |
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3 points by jonny_eh on July 19, 2013 | past
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| | Fixing the Turn-based Strategy genre (lostgarden.com) |
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56 points by bpierre on March 12, 2013 | past | 36 comments
|
| | Mining a 1993 game design for innovative game mechanics (lostgarden.com) |
|
211 points by DanBC on Dec 10, 2012 | past | 84 comments
|
| | Building a Princess Saving App (lostgarden.com) |
|
2 points by padraigm on Nov 29, 2012 | past
|
| | Building Tight Game Systems of Cause and Effect (lostgarden.com) |
|
1 point by daralthus on Aug 29, 2012 | past
|
| | How to bootstrap your indie art needs (lostgarden.com) |
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1 point by joeyespo on Aug 24, 2012 | past
|
| | Thoughts on Silverlight, Expression and Games (lostgarden.com) |
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2 points by joeyespo on Aug 20, 2012 | past | 2 comments
|
| | Lost Garden: Ze Story Snobs [2006] (lostgarden.com) |
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1 point by joeyespo on Aug 19, 2012 | past
|
| | Rockets, Cars and Gardens: Visualizing waterfall, agile and stage gate (lostgarden.com) |
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1 point by joeyespo on Aug 19, 2012 | past
|
| | Building Tight Game Systems of Cause and Effect (lostgarden.com) |
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3 points by randometc on July 6, 2012 | past
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| | Loops and Arcs (lostgarden.com) |
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66 points by dwynings on April 30, 2012 | past | 9 comments
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More |