| | Particle Life simulation in browser using WebGPU (lisyarus.github.io) |
| 194 points by ibobev 61 days ago | past | 66 comments |
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| | Particle Life simulation in browser using WebGPU (lisyarus.github.io) |
| 1 point by birdculture 66 days ago | past |
|
| | Particle Life simulation in browser using WebGPU (lisyarus.github.io) |
| 4 points by ibobev 68 days ago | past |
|
| | Particle Life 2D (lisyarus.github.io) |
| 3 points by qwertox 74 days ago | past | 1 comment |
|
| | WebGPU Particle Life Simulation (lisyarus.github.io) |
| 2 points by memalign 81 days ago | past | 1 comment |
|
| | (Yet Another) Introduction to Quaternions (lisyarus.github.io) |
| 2 points by teleforce 4 months ago | past |
|
| | Estimating variance reduction in importance sampling (lisyarus.github.io) |
| 3 points by ibobev 4 months ago | past |
|
| | Simulating water over terrain (lisyarus.github.io) |
| 387 points by ibobev 5 months ago | past | 58 comments |
|
| | Exploring ways to mipmap alpha-tested textures (lisyarus.github.io) |
| 8 points by ibobev 6 months ago | past | 4 comments |
|
| | Exploring ways to mipmap alpha-tested textures (lisyarus.github.io) |
| 1 point by ibobev 6 months ago | past |
|
| | Implementing a Tiny CPU Rasterizer (lisyarus.github.io) |
| 117 points by atan2 8 months ago | past | 47 comments |
|
| | (Yet Another) Introduction to Quaternions (lisyarus.github.io) |
| 3 points by ibobev 9 months ago | past |
|
| | Transforming Colors with Matrices (lisyarus.github.io) |
| 92 points by ibobev 9 months ago | past | 11 comments |
|
| | Transforming Colors with Matrices (lisyarus.github.io) |
| 3 points by lnyan 9 months ago | past |
|
| | My favourite animation trick: exponential smoothing (2023) (lisyarus.github.io) |
| 675 points by atan2 on March 8, 2024 | past | 378 comments |
|
| | 3D Shape Matching with Quaternions (lisyarus.github.io) |
| 2 points by cgadski on Jan 24, 2024 | past | 1 comment |
|
| | So, you want to make a game engine (lisyarus.github.io) |
| 39 points by pjmlp on Sept 20, 2023 | past | 15 comments |
|
| | Porting my C++ game engine to Android (lisyarus.github.io) |
| 5 points by nassimsoftware on July 23, 2023 | past |
|
| | Porting my C++ game engine to Android (lisyarus.github.io) |
| 1 point by jandeboevrie on July 20, 2023 | past |
|
| | How not to design a UI library (lisyarus.github.io) |
| 1 point by harporoeder on July 13, 2023 | past |
|
| | Skeletal Animation in glTF (lisyarus.github.io) |
| 1 point by bwidlar on July 8, 2023 | past |
|
| | Skeletal Animation in glTF (lisyarus.github.io) |
| 2 points by atan2 on July 3, 2023 | past |
|
| | A stupidly simple spatial data structure (lisyarus.github.io) |
| 3 points by harporoeder on March 12, 2023 | past |
|
| | How not to design a UI library (lisyarus.github.io) |
| 5 points by todsacerdoti on March 12, 2023 | past |
|
| | The Quest for Perfect Collisions (2022) (lisyarus.github.io) |
| 4 points by lnyan on Oct 28, 2022 | past |
|
| | The Quest for Perfect Collisions (lisyarus.github.io) |
| 3 points by Luc on Oct 27, 2022 | past | 2 comments |
|
| | C++ audio mixing library design (lisyarus.github.io) |
| 97 points by ingve on Oct 16, 2022 | past | 53 comments |
|
| | A stupidly simple spatial data structure (lisyarus.github.io) |
| 2 points by ingve on Aug 17, 2022 | past |
|
| | Compute shaders in graphics: Gaussian blur (lisyarus.github.io) |
| 8 points by todsacerdoti on April 24, 2022 | past |
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| | Volumetric Raymarching of Electron Orbitals (lisyarus.github.io) |
| 1 point by mathgenius on March 14, 2020 | past |
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