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Casual Productivity with LLMs (kylekukshtel.com)
1 point by kkukshtel on Sept 2, 2025 | past
Diffusion Models are the next frontier of AAA Gamedev (kylekukshtel.com)
2 points by kkukshtel on June 17, 2025 | past
Creating an AI 2027 Wargame with Gemini 2.5 and Claude Code (kylekukshtel.com)
1 point by kkukshtel on May 1, 2025 | past
Lessons learned after spending $200 vibecoding with Claude Code and Cline (kylekukshtel.com)
2 points by kkukshtel on April 20, 2025 | past | 3 comments
I wrote about what I learned from extensive use of Claude Code and Cline (kylekukshtel.com)
1 point by kkukshtel on April 18, 2025 | past | 3 comments
Compiling My C# Game Engine to WASM with NativeAOT-LLVM (kylekukshtel.com)
4 points by kkukshtel on Dec 29, 2024 | past
Thinking critically about GenAI in gamedev (and what it's good for) (kylekukshtel.com)
3 points by kkukshtel on May 22, 2024 | past
Spite-Driven Development (kylekukshtel.com)
2 points by kkukshtel on March 12, 2024 | past
Creative AI's Potential in Independent Game Development (kylekukshtel.com)
1 point by kkukshtel on April 27, 2023 | past
Heisenfunctions, Incremental Determinism, and the Future of Programming (kylekukshtel.com)
2 points by kkukshtel on Jan 14, 2023 | past
Serendipitous Prompting for AI Image Generators (kylekukshtel.com)
1 point by kkukshtel on Oct 28, 2022 | past
Game Design Mimetics (Or, What Happened to Game Design?) (kylekukshtel.com)
91 points by zaxcellent on June 13, 2022 | past | 81 comments

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