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| | Casual Productivity with LLMs (kylekukshtel.com) | | 1 point by kkukshtel on Sept 2, 2025 | past | |
| | Diffusion Models are the next frontier of AAA Gamedev (kylekukshtel.com) | | 2 points by kkukshtel on June 17, 2025 | past | |
| | Creating an AI 2027 Wargame with Gemini 2.5 and Claude Code (kylekukshtel.com) | | 1 point by kkukshtel on May 1, 2025 | past | |
| | Lessons learned after spending $200 vibecoding with Claude Code and Cline (kylekukshtel.com) | | 2 points by kkukshtel on April 20, 2025 | past | 3 comments | |
| | I wrote about what I learned from extensive use of Claude Code and Cline (kylekukshtel.com) | | 1 point by kkukshtel on April 18, 2025 | past | 3 comments | |
| | Compiling My C# Game Engine to WASM with NativeAOT-LLVM (kylekukshtel.com) | | 4 points by kkukshtel on Dec 29, 2024 | past | |
| | Thinking critically about GenAI in gamedev (and what it's good for) (kylekukshtel.com) | | 3 points by kkukshtel on May 22, 2024 | past | |
| | Spite-Driven Development (kylekukshtel.com) | | 2 points by kkukshtel on March 12, 2024 | past | |
| | Creative AI's Potential in Independent Game Development (kylekukshtel.com) | | 1 point by kkukshtel on April 27, 2023 | past | |
| | Heisenfunctions, Incremental Determinism, and the Future of Programming (kylekukshtel.com) | | 2 points by kkukshtel on Jan 14, 2023 | past | |
| | Serendipitous Prompting for AI Image Generators (kylekukshtel.com) | | 1 point by kkukshtel on Oct 28, 2022 | past | |
| | Game Design Mimetics (Or, What Happened to Game Design?) (kylekukshtel.com) | | 91 points by zaxcellent on June 13, 2022 | past | 81 comments | |
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