| | How to Start Learning Computer Graphics Programming (erkaman.github.io) |
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754 points by phodo on Jan 6, 2019 | past | 120 comments
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| | Interviewing for Your First Graphics Programmer Job: Common Interview Questions (erkaman.github.io) |
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3 points by ingve on March 18, 2018 | past
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| | Interviewing for Your First Job as a Graphics Programmer (erkaman.github.io) |
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1 point by adamnemecek on March 18, 2018 | past
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| | A list of questions common when interviewing for a job as a Graphics Programmer (erkaman.github.io) |
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16 points by erkaman on March 18, 2018 | past | 3 comments
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| | Show HN: An algorithm for smoothly filling holes in 3D meshes (erkaman.github.io) |
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104 points by erkaman on Feb 26, 2018 | past | 18 comments
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| | Show HN: I implemented seamless copy and paste of images, and wrote a tutorial (erkaman.github.io) |
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123 points by erkaman on Feb 4, 2018 | past | 11 comments
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| | A Simple, and Trivially Parallelizable Triangle Rasterization Approach (erkaman.github.io) |
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1 point by signa11 on Jan 29, 2018 | past
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| | Simple Curve Fitting with the Gauss-Newton Algorithm (erkaman.github.io) |
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3 points by ingve on Nov 26, 2017 | past
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| | Show HN: [WebGL Demo] Indirect Lighting Using Reflective Shadow Maps (erkaman.github.io) |
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6 points by erkaman on April 29, 2017 | past | 1 comment
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| | I rendered shadows without shadow maps or shadow volumes [WebGL] (erkaman.github.io) |
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3 points by wunger on March 11, 2017 | past
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| | Automatic UV Mapping Using Harmonic Mapping: A Tutorial and Introduction (erkaman.github.io) |
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3 points by erkaman on Dec 31, 2016 | past | 1 comment
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| | Show HN: GPU-Accelerated Digit Recognition with WebGL (erkaman.github.io) |
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135 points by erkaman on Aug 17, 2016 | past | 57 comments
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| | I Implemented GPU-Accelerated Digit Recognition with WebGL (erkaman.github.io) |
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7 points by erkaman on Aug 17, 2016 | past | 3 comments
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| | Show HN: A simple infinite world in WebGL (erkaman.github.io) |
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181 points by erkaman on July 28, 2016 | past | 56 comments
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| | Implementing Run-length encoding in CUDA (erkaman.github.io) |
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2 points by erkaman on June 26, 2016 | past | 1 comment
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| | Making Faster Fragment Shaders by Using Tessellation Shaders (erkaman.github.io) |
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5 points by erkaman on June 20, 2016 | past
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