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| | Game math: precise control over numeric springing (allenchou.net) | | 13 points by fanf2 5 months ago | past | 1 comment | |
| | Game Programming: Optimization Technique Slicing (allenchou.net) | | 1 point by cjcat2266 on May 28, 2021 | past | |
| | Game Programming: Optimization Technique – Delayed Result Gathering (allenchou.net) | | 12 points by cjcat2266 on May 18, 2021 | past | |
| | Gamedev Tutorial: Dot Product, Rulers, and Bouncing Balls (allenchou.net) | | 213 points by cjcat2266 on Jan 20, 2020 | past | 13 comments | |
| | Gamedev Tutorial: Inverse Trigonometric Functions, Slope Angles, Facing Objects (allenchou.net) | | 3 points by cjcat2266 on Oct 22, 2019 | past | |
| | Gamedev Tutorial: Trigonometry Basics – Sine and Cosine (allenchou.net) | | 287 points by mariuz on Aug 26, 2019 | past | 74 comments | |
| | A Brain Dump of What I Worked on for Uncharted 4 (allenchou.net) | | 304 points by phodo on May 12, 2016 | past | 48 comments | |
| | A Brain Dump of What I Worked on for Uncharted 4 (allenchou.net) | | 3 points by magoghm on May 11, 2016 | past | |
| | Joining Naughty Dog's Kennel (allenchou.net) | | 1 point by martinml on Feb 4, 2014 | past | |
| | Bending Solid Geometry in Planetary Annihilation (allenchou.net) | | 1 point by spiffytech on July 11, 2013 | past | |
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