Hacker Newsnew | past | comments | ask | show | jobs | submit | fromlogin
Nintendo's Genre Innovation Strategy (lostgarden.com)
3 points by pchristensen on Jan 9, 2009 | past
Post-it note design docs (lostgarden.com)
3 points by eworoshow on Dec 11, 2008 | past | 1 comment
Building a Princess Saving App: How to Build Learning and Fun into Your Applications [pdf] (lostgarden.com)
11 points by toffer on Nov 1, 2008 | past | 1 comment
Rules of Productivity (lostgarden.com)
2 points by spydez on Sept 29, 2008 | past
Rules of Productivity (lostgarden.com)
9 points by JesseAldridge on Sept 28, 2008 | past
Improving Bug Triage with User Pain (lostgarden.com)
3 points by edw519 on May 20, 2008 | past
Translation Game - Hacking Users into Workers (lostgarden.com)
1 point by mattrepl on April 6, 2008 | past
Software Development's Evolution Toward Product Design (lostgarden.com)
5 points by antiform on Feb 23, 2008 | past
How to bootstrap your indie art needs (lostgarden.com)
2 points by nickb on Dec 3, 2007 | past
Failing Fast - 'finding the fun' in a design (lostgarden.com)
23 points by comatose_kid on Oct 16, 2007 | past
Learning from Touring Bands: Game business model suitable for other businesses too (lostgarden.com)
9 points by nickb on July 23, 2007 | past | 2 comments

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: