| | Standing up for ourselves. Indie dev sues 6waves for copyright infringement (lostgarden.com) |
| 2 points by dwynings on Jan 30, 2012 | past |
|
| | The Real Triple Town available on iOS and Android (lostgarden.com) |
| 2 points by dwynings on Jan 20, 2012 | past |
|
| | Most professional game developers are also professional plagiarists (lostgarden.com) |
| 1 point by v21 on Nov 23, 2011 | past |
|
| | How competitive play affects testosterone (lostgarden.com) |
| 1 point by Sodaware on Oct 7, 2011 | past |
|
| | Nintendo's Genre Innovation Strategy (2005) (lostgarden.com) |
| 2 points by wisty on Aug 11, 2011 | past |
|
| | The Game of Platform Power (lostgarden.com) |
| 3 points by michaelbuckbee on March 18, 2011 | past |
|
| | Rules of Productivity - Alternative styles of managing employees (lostgarden.com) |
| 1 point by zacharycohn on March 14, 2011 | past |
|
| | Happy 2011: Celebrating frontiers in Game Design (lostgarden.com) |
| 1 point by aw3c2 on Jan 1, 2011 | past |
|
| | Steambirds: How handcrafted levels prevent game design iteration (lostgarden.com) |
| 81 points by dirtyaura on Dec 4, 2010 | past | 25 comments |
|
| | Visualizing the Creative Process (lostgarden.com) |
| 1 point by _mikey on Dec 1, 2010 | past |
|
| | Ribbon Hero turns learning Office into a game (lostgarden.com) |
| 1 point by bensummers on Nov 10, 2010 | past |
|
| | First indie game created for the Kindle (lostgarden.com) |
| 3 points by allenp on Oct 16, 2010 | past | 1 comment |
|
| | Announcing Spry Fox (happy new company) (lostgarden.com) |
| 1 point by vurlix on Sept 15, 2010 | past |
|
| | Eight basic rules of productivity very well nailed (lostgarden.com) |
| 4 points by yason on Aug 23, 2010 | past |
|
| | Visualizing the Creative Process (lostgarden.com) |
| 22 points by rsaarelm on Aug 17, 2010 | past | 1 comment |
|
| | Building a Princess Saving App: Mixing Games and Applications (lostgarden.com) |
| 1 point by jashmenn on July 15, 2010 | past |
|
| | Building fun into your software designs (lostgarden.com) |
| 1 point by kareemm on Feb 7, 2010 | past |
|
| | Using Game Mechanics To Teach Users MS Office (lostgarden.com) |
| 38 points by patio11 on Feb 7, 2010 | past | 18 comments |
|
| | Nintendo's Genre Innovation Strategy (lostgarden.com) |
| 9 points by jasonlbaptiste on Feb 5, 2010 | past | 3 comments |
|
| | Ribbon Hero turns learning Office into a game (lostgarden.com) |
| 5 points by acon on Jan 19, 2010 | past |
|
| | Game design as government (lostgarden.com) |
| 1 point by dirtyaura on Jan 5, 2010 | past |
|
| | Three False Constraints (or: why social gaming is taking off) (lostgarden.com) |
| 4 points by chadaustin on Dec 3, 2009 | past |
|
| | How to achieve greater productivity of teams (lostgarden.com) |
| 46 points by mcxx on Dec 2, 2009 | past | 6 comments |
|
| | Improving Bug Triage with User Pain (lostgarden.com) |
| 1 point by jayro on Nov 12, 2009 | past |
|
| | Testosterone and Competitive Play (lostgarden.com) |
| 1 point by dabent on Nov 4, 2009 | past |
|
| | Flash Love Letter (Pt 2) (lostgarden.com) |
| 2 points by e1ven on Aug 17, 2009 | past |
|
| | Lost Garden: Flash Love Letter (2009) Part 1 (lostgarden.com) |
| 15 points by mblakele on July 27, 2009 | past |
|
| | An assessment and overview of creating flash games (lostgarden.com) |
| 10 points by e1ven on July 7, 2009 | past |
|
| | Danc's Miraculously Flexible Game Prototyping Tiles (lostgarden.com) |
| 8 points by SingAlong on June 5, 2009 | past | 3 comments |
|
| | What is your game design style? (lostgarden.com) |
| 6 points by sadiq on March 9, 2009 | past |
|
|
| More |