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This is a pretty pedestrian non-technical article about javascript frameworks that have essentially zero market share. Don't get me wrong, they're both totally awesome and anyone interested should check them out. But the article itself is pretty worthless.



I saw your app on the made with meteor site. You still upgrading it?


Haven't made any commits in a while. Waiting for more features from meteor.


The importance and effectiveness of caffeine has a lot to do with your job and lifestyle. If you are a mostly sedentary computer worker, the lack of blood circulation from sitting all day is going to make you super tired and slow your brain down. If you're a more active person, either from daily exercise, standing up at work, or a more physically strenuous job you're going to have more maintained energy levels as your body consumes and uses food and pumps blood harder.

Caffeine in either of these situations is going to enable your body to squeeze out more energy but for the person with more active blood flow and metabolism it's probably going to be overkill and they'll be able to get through the day without constant yawning. On the other hand, if you sit for 8 hours you're going to feel almost extreme tiredness towards the end of the day especially if you over consume for lunch.

I guess what I'm saying is that if you want to have a good energetic, drug free day, you should be taking steps to eat well and keep your blood flow up.

Also, when considering the effects of drugs on your body, all anecdotal evidence, like this comment, should really be regarded with extreme scrutiny if not disregarded all together. A good place to begin learning about caffeine would be here: https://en.wikipedia.org/wiki/Caffeine#Health_effects


Another anecdote, this is mine:

I made a change in my lifestyle and I can work faster and for about three times the hours I was working before that.

My lifestyle change is not related to caffeine, I stopped eating lots of carbs and now I follow a keto diet.

YMMV, etc.


I think this is one of those problems where smart people think too hard. It has nothing to do with non engineers misunderstanding randomness or the human mind intrinsically superimposing structure. All it has to do with is being an algorithmic dj.

Users don't want a random playlist. They want their songs shuffled, and they want them shuffled in a way that keeps songs from the same album distributed far apart. No one presses the shuffle button to get satisfaction out of pure randomness. They press the button because they want to listen to music. If think your users are dumb because they don't understand randomness then you don't understand the job that shuffle is supposed to do.


Did you read the first (highest rated) answer? This has nothing to do with iTunes trying to be "an algorithmic DJ" rather than truly random, it has do with the confusing intersection of two features: You can pick the first song in the randomly "shuffled" playlist, and a shuffled playlist holds its order until it is re-shuffled.

The user posting the question assumed that when he double-clicked on the first song in the playlist, iTunes was re-shuffling the playlist. It wasn't. It assumed he wanted to start the playlist again. If he had picked any other song to double click after playback was stopped, it would have re-shuffled the playlist.

The solution was to toggle shuffle off and then on again. Then he'd force re-shuffling.

iTunes does have a separate algorithmic DJ feature, by the way, called iTunes DJ. No need to mess up shuffle. Shuffle is truly random.


> If he had picked any other song to double click after playback was stopped, it would have re-shuffled the playlist.

Pretty sure that's not the case, and the answer indicated otherwise. The order is stable until it's explicitly reshuffled.


I was mis-remembering how iTunes work there. It will auto-re-shuffle in some cases -- you don't always have to do it explicitly -- but it looks like it has more to do with whether you switch away from the playlist after the music stops playing. If I simply "pause" and select another song, without switching away, the order remains stable as you say. If I switch to say the Music library view, and then back, and double click a song (any song), it re-shuffles with that double-clicked song on top, playing.


That was part of the incorrect opinion parent was saying the user had.


Leonard Mlodinow touches on this issue in The Drunkard's Walk[1]. If I remember correctly, his explanation was something along the lines of this: a truly random playlist is not desirable to most users, which challenges the claim "I do believe the ordering is truly random the first time it's generated" in the top answer. Mlodinow explains that most people really don't understand randomness, and a "truly random" playlist might have the same song twice in a row, play a few songs from the same album in the normal order, and things like that. Some people don't realize that rolling 1,2,3,4,5,6 on a die in order is as likely as 6,4,1,2,5,3 even though the second set of outcomes might seem more likely because it looks more random. To outcount for this, iTunes actually does use an algorithm to make the shuffled playlist "better" than a truly random one.

Of course, by some definitions, even rand() isn't random enough, so I can see why people argue about it. The book doesn't even provide a rigorous definition of the concept, but it was never intended to be a serious treatise on statistics.

1. http://www.nytimes.com/2008/06/08/books/review/Johnson-G-t.h...


This.

I have been dealing with Samsung half-phone half-MP3 players for a while now, and they all choose the next track randomly. I pine for the days when I used to have an iPod that could run Rockbox, so that the "back" and "forward" functions worked in the shuffled playlist. Sometimes I mean "rewind to start" and I accidentally tap the button twice to say "seek to last track." That takes me to a random track and then the original is no longer available as "next". So irritating.

And this randomness-is-too-random crap does happen. I'll put on a list of songs to sing along to, only a few hundred songs, and often after half an hour or an hour I'll be repeating songs which I've already sung. Sometimes they'll be two-in-a-row or separated by only one, two, or three different songs.

(The other great thing about Rockbox was that I had access to folders which automatically acted like playlists. We've had debates about this back and forth around HN, I know, but suffice it to say that it's really nice to have an "Audiobooks" folder where you can download individual book folders. Otherwise you often have to make sure that you don't get bizarre interleaved numberings, chapter 01 from book X followed by chapter 01 from book Y. In Samsung, this is actually governed by the Title of the ID3 tag of the MP3, which can be even worse.


This is something any game programmer can tell you. Pure randomness in a game kills the fun. You have to shape the randomness to match human expectation.


That depends on the game and the feature of the game that requires the randomness though. True... pure randomness over spawning points for enemies in an action rpg game, might kill the experience. But if I am playing poker.. I do expect something close to pure randomness when you are dealing my cards.


I think people are confusing the term "true random". It's still truly random, but it won't have a uniform distribution over all possible values. For example, a common trick in FPS games is to pick a random spawn point, but exclude spawn points that are too close to other players. Still truly random.

Another trick in RPGs is to increase or decrease the odds of a successful hit according to recent hits and misses, bringing the short-term average much closer to the expected value. It's still "true random", but uses correlation between attacks to create an underdispersed distribution overall. (Basically, you want to make the variance lower to make people happy.)


"Truly random" is usually contrasted with "pseudorandom". In that sense almost all games are not "truly random". But you are right in that "truly random" also doesn't mean "uniform".


A lot depends on the game.

Example: My hobby is that I'm a tournament judge for Magic: the Gathering. I also play a bit, because I like the game. And there's an online version... which has a shuffling system that's actually random (i.e., has reportedly been examined by the same folks who certify stuff for casinos, and passed).

But that causes a lot of complaining from players, because real random shuffling is very different from what human beings accomplish when shuffling pieces of cardboard, and is actually a different standard from what's enforced in tournament play (requirement there is that after shuffle, no player is able to know locations, relative orders or patterns within the deck, not that the deck is "random").

At any given time there are thousands of players online, and every deck gets shuffled at least once per game. With those numbers... unlikely results happen. They happen a lot. And they get players really, really angry, to the point that most forums have "complain about the shuffler" permathreads, because those results tend to absolutely screw you over when they happen.


I worked on a strategy game (think Risk) with an element of randomness (dice rolls) and our hardcore players were very very keen on the true quality of our randomness. I wound up persisting the context and result of every single roll cast so people could see summaries per-game, per-turn, per-user.


Pah. You clearly don't have much experience with roguelikes. ;)


I don't know. At this point, I kind of expect an orc with a wand of death on level 1.

DYWYPI?


>Users don't want a random playlist.

Really? Because I couldn't stand it if, after listening to my playlist several times, I could predict the exact order of the songs. That would be extremely boring, personally. In fact, that's the exact complaint of the user who asked the question:

>This frustrates me to no end because I like to listen to my music randomly, but I have a few favourite songs that I always start out with.


Would you ever want the same song to play twice in a row? How about 10 times in a row?


Preferably, no. But even if that was a problem, it would only be an occasional one. The predictable playlist would get on my nerves all the time.

I suppose you'll then lecture me on how a random playlist has such undesirable properties.

But I would have to disagree. Writing a psuedo-random shuffle mode that doesn't play songs twice in a row (or even one that doesn't repeat a single song in your playlist) is trivial.


The probability of that happening decreases so quickly that it's not a realistic concern.

Incidentally, today I had some song stuck in my head so I just listened to it on repeat for a while.


Exactly. People want their expectations and their pattern matching processes to be confounded, and randomness, counterintuitively, will not do that.


I think that's right, but stated wrong. :) Randomness does confound our expectations. But what it does not do is confound them consistently. It's routine for a random order to play the same song twice in near succession ("I just heard this yesterday, and I have 2000 songs in this thing!"), etc...

But none of that really gets to the linked article, which is that iTunes was using a fixed shuffle order.


You see the same thing when laying tile. If you have a small field tile with fancy glass accents or whatever, the customer really wants random uniformity, not pure random.


That was not his point. He just didn't know shuffling only happens when you activate shuffle mode, so he was getting exactly the same order (not just a "good" distribution of artists and albums).


But once those users get through the entire song list they want the order to change. iTunes is just as wrong as picking each individual song at random but in a different way.


The way we (obviously not all of us) think about culture is pretty fundamentally flawed IMHO. Copyright exists only to create incentive to produce more copyrighted works(aka culture) and not explicitly make anyone money. Culture can't, and shouldn't be contained. When you release a song, movie, drawing, game, some source code, you've given it to the world. You took everything the world gave you, got inspired, worked hard, and gave back. To think that you in some way own those vibrations, or light recordings, or bits is kind of childish. You've been granted a temporary monopoly on their production and that is all.

Should you make some money? Absolutely, but pretending like anyone actually owns any intellectual property is a mental deficiency induced by our childish need for control.

In the face of unprecedented sharing, all culture producing industries are thriving. More money comes out of movies, music, games, and other software than ever before. So anyone that really thinks that they can create culture and then own it can cram it.


All companies, positive or negative, have some honest employees.


We are all skeptical too, but really it could be any number of things and he stated that he wanted to do more programming and less CTOing.


It dissapoints me to think about how much legitimate human knowledge has been wiped from WP

Then it must absolutely enthrall you to think about how much human knowledge is made available by wikipedia. You can be just as persistent as a "delitionist", theres nothing stopping you. It doesn't mean the system is broken just because some people are passionate about it.


It does enthrall me. But as time goes on, and the deletionist issue persists and becomes ingrained and is continuously ignored by WP and the Foundation, I can't help but think how much wasted potential is out there.


Did you downvote my comment because you don't agree with it or because you think it's non-constructive?


I didn't downvote you, but "if you don't like someone else's edit, edit it yourself" comes down to who can afford to spend more of their life babysitting Wikipedia.

I thought that line of reasoning was completed years ago. Yeah, the people who are more willing to waste their life on Wikipedia policy pages will win. Now, what are the bad effects of that?


Talk pages. If you have a problem with an article bring it up on the talk page. I don't see how else you could expect a free, user-edited, online encyclopedia to function.

For what it is, wikipedia is incredibly effective. If you don't care about wikipedia policy, how can you care about the exact content of wikipedia?


It used to be I would check the color of the talk tab, and if there was text there I'd go read it.

Then someone had the idea of putting a template with the "importance" of the page in the talk page. So now every page has a talk page with text, and I never check them.

It used to be I would ask questions in the talk page and get an answer within hours, now I'm lucky to get an answer that year! (Not exaggerating.)

The amount of content that has been lost by vandals changing text to garbage, and then someone comes and removes the garbage - but doesn't revert the edit, is staggering. I think it's time to auto-lock virtually all old pages, require a second opinion on every edit.


Vandalism is a bummer, but it's certainly not a reason to loose faith in wikipedia. "Staggering" loss of content is an enormous exaggeration, especially since the articles are versioned and the versions are easily comparable.


Unless you go searching in the history you'll never even know about all the missing content.

And yes, it is staggering, I am not exaggerating given that I've personally restored quite a number of pages - some of them have sat completely gutted of content for a year.


There's no easy way to get, or even become aware of the existence of, an articles deleted as "not notable" or similar.


If that's true, I don't think a lot of people know about it.


For your reading pleasure:

http://www.sueddeutsche.de/wirtschaft/computerkonzern-verkla... [süddeutsche.de -> in german]

http://www.thelocal.de/society/20111026-38449.html [thelocal.de]

http://www.geek.com/articles/apple/apple-wants-a-german-cafe... [geek.com]

Everything except the first link are the product of looking for English reports on the same issue, so I do not vouche for their quality.


The trademark arguably [arguably, not obviously] infringes on Apple's trademark, and one of the peculiarities of trademark law is that if you do not vigorously defend a trademark, it's scope and strength diminish.


The Olympics may be the single most overly commercialized event in human history. It is far and above more about brand exposure, corporate profit, and sex in the Olympic village than about athletics, sportsmanship or nations putting aside their differences.

I for one will not be watching, and 2 months after when everybody forgets everything that happened other than Michael Phelps rippin' a bong, not a soul will care.


The last event I watched was in '96. Then I became aware of the IOC behaving like the RIAA/MPAA asshats by restricting the 'net (blogging, photos, domain names, etc.).

I've been living in SLC since that time, and my family totally boycotted the 2002 winter games.

Screw the Olympics, the IOC, the sponsors, and even the athletes who make such a juggernaut possible to begin with.


I hate people like you. People who feel the need to be so negative when others are trying to look on the bright side.

The olympics may be commercialized but they also featured amazing sports like swimming, running, gymnastics, weight lifting--- these sports aren't normally featured on TV and for 2 weeks, we get treated to the best these sports have to offer.

And people like you just have to ruin it with your 2 cents.


Really, you hate people like me? Hate? I made an informed decision, and you hate me? You hate me for my opinions? On the Olympics? You really think I'm ruining the Olympics with my opinions? This is over the top.

The Olympics is disgustingly over commercialized, over sexualized, abusive to the communities it takes place in, a force contra free market and free speech and you hate me for my opinions? If a little entertainment is all it takes to get you to turn a blind eye then thats fine, but how can you hate me for not doing the same?


Can't tell if you're being sarcastic. The only reason the Olympics are so trashy is because the event itself is so awesome that people will wade through piles of trash to get to it.


As someone who's known Olympians and Olympic hopefuls (I was never quite at that level), I can appreciate the athletes. A bit.

I do feel for many of the lesser-known/followed events, and competitors from developing nations.

But the whole notion of amateur athletics was binned a long, long time ago.

I last followed the games in the late 1980s. Since then it's been a long downward spiral so far as I'm concerned.


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