People buying and flexing with stuff that have "Designed in California" engraved on them and being offended with an Open Source software that just want to say is it developed in Japan.
Stop over thinking and just appreciate people work.
And meanwhile, Japan has been the biggest video games actor in the industry for the latest 50 years, so I guess there are some engineers over there.
> People buying and flexing with stuff that have "Designed in California" engraved on them
Maybe I'm just in the wrong bubble, but I've never seen that.
> And meanwhile, Japan has been the biggest video games actor in the industry for the latest 50 years
Japanese games are often notorious bad on the technical details. Their focus is on the gaming part. Though, it has become a bit better in the last years, but usually because Japanese Companies have diversified into international teams.
> Japanese games are often notorious bad on the technical details.
You have to be from a parallel planet or a limited bubble to not notice that Japanese games have always generally had fewer bugs than Western games, and much less need for patches, ever since arcades and the NES.
Look at the PC ports. Games tied to FPS which results in poor in-game physics behavior. Inability to change settings. It's like they live on some other planet not us...
Devil May Cry 3 and Dark Souls 1 jumped to my mind immediately as notoriously bad ports. Even DMC4 and DMC5 have some problems. FromSoft games improved the quality of their ports on the other hand.
I do understand that Japanese mostly play on consoles but nowadays it's not an excuse anymore.
It's not even about common bugs, it's about design choices. PC players are accustomed to being able to tweak their games. But in Japanese games you either can't tweak anything or the tweaks just don't work because the developers hardcoded settings in the executable (DMC4 SE as an example).
>WHICH PC game has been free of bugs in recent times anyway?
Most indie games that I played. AAA-games are bug fests not because of the platform but because of the negligence by the developers.
>Fewer features
It's not like AAA games have an astonishing amount of features. Quantity over quality is currently driving AAA gaming market with its live service model.
Meanwhile an indie game must be feature rich to grab attention because there are thousands of games to choose from.
>most AAAs in the last couple years from Japan
Fewer games, fewer opportunities for messing up. On PC FromSoft games had problems with optimization (Elden Ring).
Seems like you're going to twist it around to "West is Best" chauvinism no matter what.
Elden Ring
Demon's Souls
Death Stranding
Resident Evil 4
Final Fantasy 7
Street Fighter 6
Final Fantasy 16
Armored Core 6...
Every major PS5 game in the last couple years, was virtually flawless on release day.
And of course Nintendo is still scoring hits with almost everything.
Meanwhile on Reddit everyone is crying about the PC versions, of even PC-only games!
Starfield has been a bug ridden joke, typical of Bethesda, one of the flagship Western studios, still unable to improve their janky physics and cringey NPCs.
Diablo 4 gave me the only crashes I have ever seen on the PS5.
Harry Potter, Redfall, Immortals of Aveum... overhyped flops. Baldur's Gate 3 has been the only saving grace from the Western gaming industry that I can think of.
Tears of the Kingdom is more featureful than the last few Assassin's Creed games and worked out of the box, which is more than I can say for today's Ubisoft products.
> Maybe I'm just in the wrong bubble, but I've never seen that.
Maybe not everybody is flexing but at least people are not complaining about that, like for this web browser.
> Japanese games are often notorious bad on the technical details. Their focus is on the gaming part. Though, it has become a bit better in the last years, but usually because Japanese Companies have diversified into international teams.
So when it's technically bad, it's because the company doesn't have foreigners, when it's good it's because non-Japanese people are working there. Noted.
Counting Minecraft and Tetris as American games? I suppose Microsoft bought Minecraft and EA licensed Tetris, but that seems to speak more to the business sense of American publishers than quality of American software development.
Eleven out of the twenty best-selling games are Japanese, and 28 out of the top 50.
> The particular mobile version of EA published Tetris was made in Moscow?
No, but if someone e.g. dubs (and perhaps even recuts) a film for the local market, we would generally still consider it to be "from" the place it was originally made.
> Also none of those are Japan.
Sure, just trying to puncture the americocentrism a little.
Is there seriously anyone outside of Apple marketing that pays attention to “designed in California”? Much less anyone that “flexes” this attribute?
And would it not be just as weird to say “designed in California” in the title of this webpage?
I don’t think anyone is questioning Japan having residents that can…fork Firefox. GP was questioning Japan as a mark of software quality, in an attempt to determine the intent behind the messaging.
It’a valid question. It’s a valid critique, even. There really is no need to get so defensive.