> Deputy Prime Minister and Minister for Science and ICT Bae Kyunghoon said the scheme is needed because citizens can’t do without access to online services
So indeed it actually is intended to make online services necessary.
It's most of his name. Long before his full name became common knowledge, you could already Google "Scott Alexander psychiatrist" and find him almost instantly.
That part of things is what really made this entire argument all apart of me.
There are ~50k psychiatrists in the US. Roughly, 1 in 10k people in the US is named Scott. Mathematically, that means knowing "Scott is a psychiatrist" brings you down to ~5 people. Even if we assume there's some outlier clustering of people named Scott who are psychiatrists, we're still talking about some small number.
Surely adding in the middle name essentially makes him uniquely identifiable without an other corroborating information.
Take a moment and apply some common sense to your math. Do you really think there are 5 psychiatrists in the country named Scott? That's off by multiple orders of magnitude.
Meant to be free of cultural preconceptions, but it uses 24-hour division.
There might be a natural, Schelling division to use -- the same ratio year:day could be applied, day:minute. Thus, the day can be broken up into 365.25 "Schelling-minutes" (corresponds to 3.94 SI minutes), and further into 365.25^2 "Schelling-seconds" (corresponds to 0.65 SI seconds). I think it's interesting that we get something not too distant from our own minutes and seconds if we do this.
Of course, for practical daily usage, lacking anything similar to an hour would be a problem. A "half-division" might be in order; that is, √365.25, or roughly 19.11 divisions of the day. Sure, that's close enough to SI hours... but it's probably worth remembering that there's a reason we don't like to use fractional divisions. :P
Math is pretty culturally neutral though, and 24 has a high number of divisors, which makes it convenient. I'd argue that hours and minutes being easy to divide up into equal blocks is more important and natural than having the same ratio as year:day.
Yeah, as @kogold mentioned in another comment - turns out if you want to make a clock that's usable in daily life, you have to import some cultural norms.
In principle he could use alternative tools, like libdragon, but he said even if he did that it was unlikely Valve would permit it, as Nintendo would still be antagonized somehow. And Valve it seems wants to improve their relationship with Nintendo (See: Valve blocked Dolphin on steam, and took down a video showing yuzu installed on the steam deck).
It's an interesting question of comparison actually. Valve run the world's biggest videogame ecommerce platform, for PCs only (including handheld PCs like steam deck). Nintendo run a comparably large videogame ecommerce platform, but only for their two hardware platforms: switch and switch 2. Just roughly based on hardware sales, seems to be roundabout the same audience size. Nintendo maybe comes ahead because they're well established in the hardware space (Valve is trying to close the distance), and of course far, far away in terms of 1st party game development - Valve has, what, 8 games? All phenomenal, but nothing compared to Nintendo's library.
Does Valve even make games anymore? The only thing of note they've done since like 2020 is put a fresh coat of paint on CounterStrike. Which still counts of course but it feels like they are REALLY coasting on the reputation of games that came out 20+ years ago.
Valve's working on Deadlock, an FPS / MOBA. It's very polished, but in early access right now. Based on what I've seen when I tried playing it, and just what I hear in the gaming sphere, it'll probably be a decade-defining multiplayer game once it's done, like TF2 or CSGO both are.
They definitely coast, but when they do release something, it's always phenomenal. I do wish they'd make more games, though.
If I recall correctly, there was also the issue that a Nintendo 64 ROM of their game would be fundamentally incompatible with Steam, which (as many forget) is technically their DRM solution. I could be wrong, of course.
You are free to publish any ROM to any system, it's a basic right against both monopolies and freedom of speech restrictions. What you can't do is to ilegally pull propietary dependencies without permission.
The problem I'm pointing out is that it's a work based on a Valve property that fundamentally cannot be tied to the DRM because it's "just" a ROM.
I believe this came up when the creator was talking about libdragon-- Valve has been more forgiving of other games like Hunt Down the Freeman and whatnot because they're native executables with the Steam DRM, which video games based on Valve properties necessarily must have. Portal 64 simply cannot do this, because Steam is not a Nintendo 64 application.
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