I've been using Affinity's suite exclusively for about 4 years now and I haven't looked back once. Briefly tried Photoshop again for the generative AI stuff and it was slow, unreliable and crashed multiple times.
HIGHLY recommend giving Affinity a shot, I've edited thousands of images with Photo and I can't imagine using anything else now.
I agree they are great software, and I own an old Affinity Design license, but unfortunately not long after I decided to ditch Photoshop, I also decided I needed to ditch windows.
At the time there was no Linux support which made me sad. I have no idea if that has changed.
I am in same place. I keep Mac laptop for graphics because of this.
I know the win version now works pretty well on linux with wine. But the process to set this up is not yet automated (like 20min) and is being worked on. So i was too lazy to properly try it.
> I know the win version now works pretty well on linux with wine. But the process to set this up is not yet automated (like 20min) and is being worked on
Where did you get the information about it being worked on?
>
I've been using Affinity's suite exclusively for about 4 years now and I haven't looked back once.
Unluckily, Affinity Designer still has no tool for tracing images (a functionality that would be really helpful for the tasks that I use Affinity Designer for). :-(
UPDATE: Also halftone effects for fillings require quite some hacks in Affinity Designer.
It also has no curvature tool, which is a huge deal breaker for many vector artists. I have been making a stink about this online across many platforms for years but the team has shown no intention to adopt it.
Lack of scripting automation and a blend tool are my only real disappointments with the product. These aren't enough to make me switch back to Adobe mind you, but they're relatively glaring omissions I think.
Agreed people talk about features Affinity dont have but there are also many things that Adobe doesnt have or does so much worse.
Hige part of Adobe dominance (with pros especially) is the inertia to switch because of the workflows baked into muscle memory. Often the wierd quirks and inconsistencies became the standard. And adobe has many because all three softwares were developed by different companies.
I did not know about Affinity. I just signed up and was downloading files in less than a minute. In two minutes I was sitting in front of Photo 2, ready to work.
I just wish the Affinity apps weren’t so slow. Ever action lags and waits for the app to catch up, not to mention how long it takes for the app to start up.
Not that I'm aware of. I hope that their new relationship with Canva gives them the resources to add AI for some features. that might be a 3.0 version.
I’m lucky enough to get paid by the companies I’ve shipped on top of for years. I take a huge financial hit by working with them and not working with bigger companies that I dislike.
Here are my options:
- Take no sponsors, make no money, stop YouTube
- Work my ass off to convince companies I trust that it’s worth supporting my channel
- Grift away to whoever will pay the most
I think I found a good balance. Nobody has ever paid me to say something I don’t believe. I am confident in every recommendation I’ve ever made.
Actually at first, as I'm using my phone, I must say that Codepen mobile UX is great. There are three buttons on top that act as tabs. There are no visible scrollbars on phones, there are no visible scrollbars in Codepen. They either programmed that or conformed to the OS, the result is OK.
I switched to desktop mode to get the HTML and result views side by side. I have to horizontally scroll the page but that's to be expected on a narrow screen. There is no visible scrollbar but again, that could be because of the mobile OS. If I were on my laptop with a full screen window I wouldn't mind to have an always visible OS scrollbar at the right of the HTML editor. It's in the middle of the screen but I've got OS scrollbars in the middle of the screen any time I place an editor window to the left of my screen, so what's the problem?
It’s pretty clear these issues were beyond what traditional support was capable of. If you had reached out to someone like Lee earlier it’s likely your experience would have been much better
Vercel’s definitely in a weird place, trying to be the home for innovation while also offering more traditional support. While the support experience you had was less than ideal, you’re also failing to recognize that you are bleeding edge a bit here.
Your reply here makes it really hard to take any of what you’ve done in good faith. Lee has been incredible to work with and I commend his efforts here
In fact Lee was looped in six weeks ago; there was an issue with Remix and CDN cache behavior which popped up on GitHub. I mentioned my issues in that thread thinking they were likely related. Lee responded and let me know he would talk to the internal team.[0] However, Lee did nothing that was ever visible to me. Moreover, I completely disagree with your assessment: it should not require Lee or social media posts to tackle issues like this, that’s completely unscalable and not a realistic way to run a business.
It’s pretty irresponsible of you to be suggesting folks reach out directly to Lee when frontline support fails. That sucks for Lee and it’s bad for the Vercel business.
To be blunt with you, your comment does not read well. It looks like you’re ignoring very real problems and doing everything you can to dismiss them as “bad faith” when in fact there’s a demonstrable problem which shouldn’t be excused as growing pains but instead addressed head on. This kind of fanboyism doesn’t help anyone and I hope Vercel takes the time to reflect on this feedback and make real, meaningful changes.