Programs run on an operating system, the operating system runs on real hardware.
The real hardware gets old, wears out, parts become difficult and perhaps even impossible to source.
The operating system accumulates known vulnerabilities until it's no longer safe to connect to anything.
You can work around the latter two problems with emulation, but it's never the same--display technology if nothing else is different and presents differently. Emulation is dependent on the fidelity of the emulation. It's much harder to make it exactly cycle-and-timing accurate, though in most cases (like Word 2007) it doesn't matter.
The instructions might exist, but they are not runnable without other supporting infrastructure.
This also ignores programs that are wholly reliant on third party compute and instructions you have no access to that can be shut down and no longer available, like your MMOs.
Security vulnerabilities only really matter if you're going to have the system online.
George R.R. Martin still writes using WordStar 4.0 in DOS.
I remember reading a news story years ago about a guy who brought a vintage Mac from the 80s into the Apple Store to see if it could be a little faster. He had been using it for his accounting (or something) for the past 30 years.
Air gapped systems like these, with some degree of physical security, are pretty safe.
The sole purpuse of a “set of instructions” is to serve end users, to fulfill some business function. Without it it is useless bunch of symbols.
The set contain bugs itself that are getting revealed over time. But more importantly end users and businesses function evolve and change and if people have no choice but to adapt to such a “hammer” - it’s a piece of crap, not a software.
My favorite use of this toy is making something for one scale, and changing the scale. I end up getting these unique ... I'll call them "harmonic textures" each time, even though they're using the same "note pixel" layout. Very intuitive way to experiment with music, and I guess you can make art with it too.
I'm not a fantastic artist, admittedly. And it doesn't help when you're trying to balance that with music! But this is supposed to be a grassy flower garden.
Was there anything that pushed you forward? Some jank hitbox for the goal? I only got to 0.58 and I was sure it was the lowest possible time without maybe getting pushed by those rotating obstacles: https://youtu.be/s5bJMINot14
Most of my better times were achieved entirely with a combination of lucky obstacle placements and an ability to hold W. It's not a good game, but it's definitely meant more as a tech demo, so I just say "oh well".
On the plus side, the timer starts only when you begin moving the ball. Thank you for this quality of life feature!!
Thanks for the honest feedback! You’re right—this was mainly a tech demo to explore some of the capabilities in R3F, but I’m glad the timer start helped the experience feel smoother. Congrats on that 0.58! If you have suggestions for making the obstacles or mechanics more engaging, I’d love to hear them!
It's copyright infringement, not theft.
The media industries just want to guilt trip consumers into thinking it's theft, but it's not. Neither legally nor actually.
I don't think it matters if the judge agrees with me.
Cases will be brought before judges based on money. Big pirates that are somehow making money doing it will be brought in front of a judge and some love will impact them.
Anybody hypothetically pirating one steam game to play for themselves because they felt alienated by Steam isn't going to be dragged in a judge.