I don't think that's it. I imagine op would be willing to pay to upgrade to Goodnotes 6, at which point he would own that for ever, just like Goodnotes 5. But there is no option to do that.
This reminds me of the turnpike property in optimization: for some optimization problems, no matter what the initial and final conditions are, the optimal path passes through the same section. Then you can exploit this to simplify the problem as getting onto this highway and getting off at the right times.
You basically have to take a trip through Rogan's studio if you're trying to connect, say, a WCW midcarder and Roger Penrose, which is the exact curiosity this site exists to fulfill.
That would also be an incorrect phrasing. This entire thread is a good illustration of the difficulty of speaking precisely about probabilistic concepts.
(The number of successes has zero uncertainty. If you flip a coin 10 times and get 5 heads, there is no uncertainty on the number of heads. In general, for any statistical model the uncertainty is only with respect to an underlying model parameter - in this example, while your number of successes is perfectly known, it can be used to infer a probability of success, p, of 0.5, and there is uncertainty associated with that inferred probability.)
I always loved Acorn computers. My schoolfriend and I released a commercial game on the Archimedes, and in 1994 I wrote a 3D demo suite for Acorn's new RiscPC machine (powered by ARM, of course). The good old days of hacking around!
That reminds me of arcade games of the early 90s. So that is a decent job making an arcade quality game on a microcomputer (expensive one sure... but still not a dedicated console).
Haha. Thanks man. I dimly remember it took some messing with the arm assembly to get the scrolling fast enough to make the v-sync. And also that we used the hardware mouse pointer sprite to draw the player's spaceship, to get an extra couple of colours. Good times!
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