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I’ve found aws s3 it’s always been painful to get any good speed out of it unless it’s massive files you’re moving.

It’s base line tuning seems to just assume large files and does no auto scaling and it’s mostly single threaded.

Then even when tuning it’s still painfully slow, again seemly limited by its cpu processing and mostly on a single thread, highly annoying.

Especially when you’re running it on a high core, fast storage, large internet connection machine.

Just feels like there is a large amount of untapped potential in the machines…


It’s almost certainly also tuned to prevent excessive or “spiky” traffic to their service.

On web there is SpectorJS https://spector.babylonjs.com/

Which offers the basics, but at least works across devices, you can also trigger the traces from code and save the output, then load in the extension. Very useful for debugging mobile.

You can just about run chrome through Nvidias Nsight (of course you're not debugging webgl, but the what ever its translated to on the platform), although I recently tired again and it seems to fail...

these where the command line args i got nsight to pass chrome to make it work

" --disable-gpu-sandbox --disable-gpu-watchdog --enable-dawn-features=emit_hlsl_debug_symbols,disable_symbol_renaming --no-sandbox --disable-direct-composition --use-angle=vulkan <URL> "

but yeah really really wish the tooling was better, especially on performance tracing, currently it's just disable and enable things and guess...


SpectorJS is kind of abandoned nowadays, it hardly has changed and doesn't support WebGPU.

Running the whole browser rendering stack is a masochist exercise, I rather re-code the algorithm in native code, or go back into pixel debugging.

I would vouch the state of bad tooling, and how browsers blacklist users systems, is a big reason studios rather try out streaming instead of rendering on the browser.


yeah... I tired to extend Spectors ui, the code base is "interesting" for simple changes seemed way harder than it should have been. Shame though as its really the only tool like it for web.

My favourite though is safari, graphics driver crashes all the time, the dev tools normally crash as well, so you have zero idea what is happening.

And I've found when the graphics crash the whole browsers graphic state become unreliable until you force close safari and reopen.


This happened with supreme commander.

The company shut down and turned the servers off, but luckily someone created an implementation of the match making server.

And even to this day the community is fully alive and growing, they even continue to develop the game, and have taken it far beyond the original.

It’s called Forged Alliance Forever.


That's awesome. What sort of changes have they made? I feel like that's got to be a tricky line to walk for a classic game.


Mostly balance and quality of life, the UI especially improved a lot. Better AI opponents as well, and a few new units that fit well within the rest (and improve balance between races)


The new n chip can do more than 16gb see the odroid boards

https://www.odroid.co.uk/odroid-h4-series/odroid-h4


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