I've been a gamer for just about 40 years. Gaming is my "thing"
I found the challenges fun, but easy. Coming back and reading comments from people struggling with the games, my first thought was - yup definitely not a gamer.
My approach was to poke at the controls to suss the rules, then the actual solutions were really straightforward.
fwiw, I'm pretty dumb generally, but these kinds of puzzles are my jam.
Asimov comes across as jealous of Orwell's unmatched contribution to not only literature but also culture. Asimov never came close to having the same impact, maybe that irked him.
fwiw, I mostly agree with you (ai training stinks of some kind of infringement), but legal precedent is not favouring copyright holders at least for now.
In Bartz v. Anthropic and Kadrey v. Meta "judges have now held that copying works to train LLMs is “transformative” under the fair use doctrine" [1]
i.e. no infrigement - bearing in mind this applies only in the US. The EU and the rest of the world are setting their own precedents.
Copyright can only be contested in the jurisdiction that the alleged infringement occurred, and so far it seems that fair use is holding up. I'm curious to watch how it all plays out.
It might end up similarly to Uber vs The World. They used their deep pockets to destabilise taxis globally and now that the law is catching up it doesn't matter any more - Uber already won.
> fwiw, I mostly agree with you (ai training stinks of some kind of infringement), but legal precedent is not favouring copyright holders at least for now.
I know. I am describing how it should be.
Copyright was designed in a time when concealing plagiarism was time-consuming. Now it's a cheap mechanical operation.
What I am afraid is that this is being decided by people who don't have enough technical undersanding and who might be swayed by everyone calling it "AI" and thinking there's some kind of intelligence behind it. After all, they call genMS images/sounds/videos "AI" too, which is obviously nonsense.
The root problem is that the model reproduces Indiana Jones instead of creating a new character. This contradicts the statement that the model "learns" and "creates" like a human artist and not merely copies; obviously a human artist would not plagiarize when asked to draw a character.
the model isn't the one infringing. It's the end user inputting the prompt.
The model itself is not a derivative work, in the same way that an artist and photoshop aren't a derivative work when they reproduce indiana jones's likeness.
That does not seem obvious at all. Fan art and referencing is a thing, and there are plenty of examples of AI creating characters that do not exist anywhere in the training dataset.
That's why I said it's an argument by induction. Where's the limit for it to be different? 10 images? 100? 10000? Where does it stop being copyright infringement and why? Many people have paid heavy fines for much less. I don't think that "a billion images is so unfathomable compared to just one million that it truly is a difference in kind" is a valid response
Fair points and I appreciate the heads up. I'll add those things asap.
>If you're inviting teachers to add information about their districts and their students, you MUST take your security, your supply chain, and your disclosures seriously.
Definitely not the case with SlideHero. There is no facility to add student names or any school related information. It's purely a slide deck and activity generator.
>enter PII about minor children, and then get fired and that data will be invisible to my department forever.
That would be very poor judgement on the teacher's part for sure. There are no prompts to enter student data at all in SlideHero, it's really not designed for that.
>Please, be careful.
100% agree, I'll add a note to remind users not to add any identifying information, although they'd almost have to be willfully doing it since thats not in line with the purpose of the app.
Appreciate the concern though and you make valid points, so I appreciate it.
>I've worked as a teacher and I think people severely underestimate the amount of time teachers have to prepare lessons.
Yes absolutely. I was spending a lot of time in ChatGPT for brainstorming about a year ago and that's where the idea for SlideHero came about.
>That said, I don't think I would use it to create an entire lesson.
Agreed, the purpose of SlideHero is not to "take over" a teachers planning and lesson delivery, I've designed it to be an value add, which is why I devoted a fair amount of effort to the additional activites that come with every presentation.
>If I were still teaching, I would definitely try it out for that.
I'll take that as high praise considering you're not a huge fan of LLMs :)
>I would consider making it easier for teachers to share what they've created with each other.
Yes for sure. That viral hook is soon to come. I have ideas for a marketplace where teachers can list their presentations and make some money selling them too, but I'm getting a little carried away now ... that's for further down the line.
> I'll take that as high praise considering you're not a huge fan of LLMs :)
Heh:-) I mean to say that I've not really encountered a convincing use case for them before now. From my point of view, your tool is perhaps the closest to a killer application for LLMs that I've seen.
If there's one occupation that requires a full-time assistant, it's the high-school teacher. But as we all know, that's an unobtainable luxury so this might be the perfect use for an LLM.
> Yes for sure. That viral hook is soon to come. I have ideas for a marketplace where teachers can list their presentations and make some money selling them too, but I'm getting a little carried away now ... that's for further down the line.
I wish you all the best in this. It's very inspiring.
>but already on first glance there was a wrong image
Yeah the images are going to be mostly match, but there is a "swap" button to choose more suitable images where the ai has picked poorly.
>and some pretty ugly use of language
Was this in your native language? I'm not sure how well ChaGPT does outside of English.
>But as a starting point, I can imagine this is a huge time saver for a teacher if they want to discuss a topic spontaneously, and only have 20 minutes to prepare.
Yes absolutely! This is the goal of SlideHero.
>Even before the rise of AI I see lots of low effort lesson materials being used
At the end of the day, it is still up to the teacher to create worthwhile resources, this was true before AI and is still true today :)
Indeed swapping the images was easy and intuitive, I should have added that. The "ugly language" was a bit unexpected, as in general the support for Dutch is surprisingly good. Maybe the combination of the prompt and the translation, and the mixed used of languages. Perhaps if all the prompts were translated to a language of choice (an the user would be prompted for a language) it would work better. But maybe you never even considered making a multi-lingual tool, and just out of the box it more or less already supports that. This would have been unthinkable just a few years ago, truly amazing!
How do you combine a (full time?) teaching job with building such a tool? It feels way more than some hobby project. Congrats on the release!
>Perhaps if all the prompts were translated to a language of choice
Yes you're probably right.
>But maybe you never even considered making a multi-lingual tool
I think there is a way to produce output that is in the desired language, but I honestly haven't looked too deeply into it. For now I am going to stay focused on English though.
>How do you combine a (full time?) teaching job with building such a tool? It feels way more than some hobby project
With many late nights and coffee, lots of coffee :)
I've been a gamer for just about 40 years. Gaming is my "thing"
I found the challenges fun, but easy. Coming back and reading comments from people struggling with the games, my first thought was - yup definitely not a gamer.
My approach was to poke at the controls to suss the rules, then the actual solutions were really straightforward.
fwiw, I'm pretty dumb generally, but these kinds of puzzles are my jam.