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>business clients, who would are more inclined to spare the expense of purchasing said licenses, since they're not personally buying it themselves, and would want to have support and liability (i.e: Someone to hold liable for problems in said software.)

This is a nice idea but the reality is that there's MANY corporate customers who are happy to get away with casual piracy. Sometimes it's a holdover from when the company was small enough that every business expense is realistically coming out of their own pocket, sometimes they're trying to obfuscate how much their department actually costs to the company at large.

You think individual consumers lie to themselves to justify software piracy? Corporate self-deception is a WHOLE new kettle of fish.


I can tell you that piracy in the corporate world was RAMPANT in the ‘90s. I made a nice sum of money back in the day as a freelance auditor for companies trying to get their legal ducks in a row. Productivity software like Lotus, WordPerfect, Word, Excel were just mass installed off one license because there was no product activation keys or any sort of license validation methods.

Dongles were pretty commonplace on your more expensive software products from mid 90s through the early 00s. If I was publishing software that was a >$1000 a license, I damn sure would have used them.


Even at a simple level, if it's between spending weeks going through purchasing or not asking too many questions and getting on with it. I can see a lot of people choosing option B.

Also don’t underestimate the stupidity of inexperienced employees in their mid 20s…

One found someone installed a cracked Adobe Photoshop on a work PC. Probably a stupid one/off task. We were not graphic artists. Not 100% sure who did it but it was in an area only a few people had access.

The risk management team was not amused…


Yeah case in point - how many people actually pay for Visual Studio? You're supposed to if you're using it for commercial purposes but I don't think I've ever seen a commercial license used (though I don't do a lot of Windows work tbf).

VS is actually one of the cheaper tools in our stack; Unity (the game engine) is probably the most expensive one at the moment, and it's going to get much more so with their recent changes to licensing structure for embedded hardware.

Unity has always had janky shaders, the fact people still use it over Unreal Engine or even Godot is completely baffling.

Unity is getting way too cheeky considering how they started out. =3


For anything smaller than AAA, C# is just generally much more pleasant to work in than C++. That's Unity's edge. And Godot is the "new" kid on the block

I'd agree that between Unreal and Godot, Unity doesn't look very attractive right now. But inertia will carry them for a long time


Programming semantics is a large part of the equation, but it's a secondary part. Unity is just too damn EASY for spinning up a prototype and gluing other modules onto it. C# is a part of that but simple implementation is so much easier and powerful than other engines.

This goes out the window for polished end products but that's a different argument... but by then the ship has often already sailed and you're already using Unity.


A few of those Unity store Assets are Copyright submarines. Where the original rights holders work was slightly tweaked to avoid detection for royalty fees in some jurisdictions.

Those assets end up being a liability later after publishing, can get your content DMCA flagged, and a firm sued (you will 100% lose in court if you don't settle.)

The Unity store does not prevent this issue, and kit bashing fun became dangerous to a publisher on the platform. It was impossible to determine what is safe with the new LLM tools, so the board banned the platform and engine.

Firms do make this mistake everyday, or just license generic Reallusion content. =3

"There is a bear in the woods. For some people, the bear is easy to see. Others don't see it at all. Some people say the bear is tame. Others say it's vicious and dangerous. Since no one can really be sure who's right, isn't it smart to be as strong as the bear? If there is a bear." (Hal Riney)


In the late 90s/early 00s, I worked at a company that bought a single license of Visual Studio + MSDN and shared it with every single employee. In those days, MSDN shipped binders full of CDs with every Microsoft product, and we had 56k modems; it was hard to pirate. I don't think that company ever seriously considered buying a license for each person. There was no copy protection so they just went nuts. That MSDN copy of Windows NT Server 4 went on our server, too.

This was true of all software they used, but MSDN was the most expensive and blatant. If it didn't have copy protection, they weren't buying more than one copy.

We were a software company. Our own software shipped with a Sentinel SuperPro protection dongle. I guess they assumed their customers were just as unscrupulous as them. Probably right.

Every employer I've worked for since then has actually purchased the proper licenses. Is it because the industry started using online activation and it wasn't so easy to copy any more? I've got a sneaky feeling.


> In the late 90s/early 00s, I worked at a company that bought a single license of Visual Studio + MSDN and shared it with every single employee.

During roughly the same time period I worked for a company with similar practices. When a director realised what was going on, and the implications for personal liability, I was given the job of physically securing the MSDN CD binder, and tracking installations.

This resulted in everyone hating me, to the extent of my having stand-up, public arguments with people who felt they absolutely needed Visual J++, or whatever. Eventually I told the business that I wasn't prepared to be their gatekeeper anymore. I suspect practices lapsed back to what they'd been before, but its been a while.


Yeah, there is a reason why Adobe, Autodesk, Oracle, IBM, etc., are notorious for weirdly draconian and idiotic-sounding licensing enforcement. Many corporate managers show very little sympathy to the concept of IP laws if they did understand superiority of laws over convenience in the first place.

I learned that lesson as a solo dev on a project that lasted a year, then learned it again as a team of 4 on a 2-year project. I've not had to learn the lesson again but I've certainly trod the same path... 20 people (including some VERY expensive contractors), 3.5 years, AU$80m to deliver what amounts to a timesheeting system that needs a team of 10 people manually massaging the data every month to make it work.

How do you not be "toxic" after that? How do you retain a chipper attitude when you know for a rock-solid certainty that even if the project is successful it's likely by accident?


Not just jokes and scenarios - it's full of many actors that for years (and decades) played very serious "leading man" type roles. Seeing all these all-american heroes just being utter idiots helped make it so impactful.

I was very confused when I recognized Leslie Nielsen in Forbidden Planet. I had never seen him in a non-farcical comedy role.

Good Old-Fashioned Artificial Intelligence, a term coined in 1985, apparently: https://en.wikipedia.org/wiki/GOFAI

No I know (it's linked in the article), I am incredulous at the claim that GOFAI never yielded anything useful.

Cory Doctorow waxed lyrical for many years about the ability to 3d-print clothes and other Maslow-hierarchy needs. Even the most experimental of designs haven't approached that yet... and I think we'd now be scared of increased PFAS levels even if we could.


3d printed shoes are… almost a thing(1). Clothes, not so much… some experimental high fashion fabrics, but nothing you’d wear under normal circumstances.

But to your point about PFAS, afaik no common 3d printing materials contain PFAS - at least not filament ones, i don’t know much about the resin printing world.

1. https://m.youtube.com/watch?v=4id0-vvu-u0


The only place PFAS is used in an FDM printer is the filament guide some printers have. That's a Teflon tube that the filament travels in towards the hotend. Bowden style printers tend to have a long tube, direct drive printers sometimes have a short tube fully contained in the hotend assembly.

I don't see how PFAS can be used as a filament in FDM printer. It's not a thermoplastic, that's one of its advantages as a material.


Is filament that different from the plastics we already make clothes out of?


DVI-D doesn't carry audio; HDMI can do a bunch of uncompressed channels simultaneously.


That's definitely a thing that happened, but it's minimising so much other important work that it's misrepresenting the whole thing.

Do you know how much bandwidth six channels of uncompressed audio needs? Home theaters would be a HUGE hassle without a single cable doing all that work for you.


ADAT Lightpipe supports up to 8 audio channels at 48 kHz and 24 bits - all using standard off-the-shelf Toslink cables and transceivers. MADI can do significantly more.

Let's not pretend surround sound is a nearly-impossible problem only HDMI could possibly solve.


I... think you might be proving my point for me? The ability to have a single cable that can do video AND a bunch of audio channels at once is amazing for the average joe.

Don't get me wrong, I use optical in my setup at home & I'd love to have more studio & scientific gear just for the hell of it, but I'm the minority.

I'm not trying to defend the HDMI forum or the greedy arsehole giants behind them. The DRM inbuilt to HDMI and the prohibitive licensing of the filters (like atmos) is a dick move and means everything is way more expensive than it needs to be. Was just pointing out that parent's comment was reductive.


> Do you know how much bandwidth six channels of uncompressed audio needs?

Yeah.

Half the bandwidth of USB 1.0.

Or, in terms of more A/V kinds of things, about two percent of original firewire.


Correct! Now put that USB cable _inside_ a DVI cable, magically solve all the buffering problems that plagued the industry for several decades, slap on some DRM over the top, and you'll have HDMI 1.0 :-D


You just replied to someone who explained it was about the DRM, with 'nuh-uh."

Pivot much?

The rest of the capabilities were all being done for over a decade before HDMI came out, and quite well by some companies.

Sure, firewire was typically used for video plus two channels of audio, but it's a single twisted pair, and HDMI uses 4 high-speed twisted pair to transmit clock and data, plus another few pins for out-of-band signalling information.

Technically, HDMI is actually a huge failure. It wasn't until 2.1 that they started supporting compressed video.

Take a system, figure out where it has the highest possible bandwidth need, and then insert the communication cable at that point. Yeah, that's the ticket!

Before HDMI, some equipment did AV sync really well, and even after HDMI came out, some TVs still didn't do the A/V sync very well. The correct buffering for that has nothing to do with the cable, although it might seem like it because when the audio comes out of the TV, the circuits in there sure ought to be able to do delay matching.

The adoption of HDMI was, in fact, completely driven by HDCP.


I replied to someone who claimed HDMI's only purpose was DRM, which is wrong.

I haven't pivoted since the start of the thread. There simply was not a digital solution that could negotiate then stream video and AND 2+ channels of audio, all in one cable, that was supported by more than a small fraction of consumer and industry devices at once. Firewire (which you seem fixated on), for all it's many technical superiorities, had almost zero market with Windows users, or consumers in general. Set-top boxes used it in the US, but was uncommon outside of the US. Camcorders used it, but in 2002 when HDMI came out most people were still using film camcorders IIRC; digital only really became commonplace well after HDMI gained footholds.

I'm not saying the cable itself controlled clocks and handshakes, I'm conflating terms over the last couple of comments. I'm referring to HDMI, the cable, the protocol, and the connectors. And yes - HDCP had a huge part in how HDMI was pushed, which is both bad (introducing proprietary bullshit's never great) and good (larger adoption of standards that work well in the field).

Was HDMI perfect? FAR from it. But all these "there was this tech that did THIS facet better" is missing the point that I've stated a few times. It was a good solution to a number of small problems.


I'll upvote you because you're mostly right.

But to be fair, there is a standard that could have been used for digital video, SDI/HD-SDI, but the transceivers were expensive and it doesn't support any form of bi-directional handshake. There was already prosumer kit, mostly in the US, which had SD-SDI connections as an alternative to component. It didn't get popular in Europe mostly because of SCART.

I was once talking with someone who was very much involved in the process of standardising TV connectivity, a senior engineer at Gennum, and he said it wouldn't have been practical and SDI couldn't have been competitive with HDMI.

Personally, I would have loved the idea of some kind of SDI with return path signalling, like a test probe connector: https://w140.com/tekwiki/images/thumb/8/86/Tek_Interface_Evo...


Oh, for sure. That and ADAT are great examples of tech that worked and worked well - and maybe even instrumental in HDMI's later adoption of optical tech in their cables.


Independently-owned farms aren't slave factories. Sometimes you'll be doing consecutive months of 13hrs/day labour, sometimes you'll have 75% of the day free, every day, for a few weeks. Guess what those with a low budget and an engineer's mind tend to get up to in their free time.

"Independently-owned farms" are the exception, these days, not the people. Every single one I've ever seen has at least one guy on there that performs miracles with PVC pipe, a TIG welder and spare bits of iron.


> Sometimes you'll be doing consecutive months of 13hrs/day labour, sometimes you'll have 75% of the day free, every day, for a few weeks.

That depends greatly on the farm in question. I grew up on a dairy farm, and there was no such thing as a break from work unless we hired someone to take care of the cows for us. They are fairly constant in the amount of work you have to put in (I imagine other livestock are similar but that's outside my experience).


Dairy farming is arguably the single most intensive form of farm/ranch work that there is. It's not really comparable to other stuff.


My anecdata for that is that they're all universally a bit rubbish. They're good for maintaining situational awareness but bad at musical quality or for communication in high ambient noise (like a loud room or restaurant).


Summoner aka the game the "Attacking The Darkness!" video came from! :D


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