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Until VGA came along....the story was much more complex.

No, I'm talking about VGA. Super VGA is where it got more complicated, with its many variations, higher resolutions, and higher bit depths.

I think GP is referring to EGA which also used address 0xA0000 but you had to program it in it a planer mode of 16 colors out of a palette of 64. VGA provided backward compatibility with this but introduced the 256 color modes with mode 13h being the linear addressable 320x200 res mode, however this mode sacrificed 3/4 of the video memory. This mode was also referred to as "chained" mode as it chained all 4 bitplanes together for convenient linear addressing. There was also unchained mode, sometimes referred to as mode-x which allowed you to access all 256kb of video memory, resize the virtual screen, page flipping, etc. at the cost of compute overhead. Lots of tradeoffs to be made in those days. Some amazing looking 16 colors VGA games were produced in the early 90s, one that comes to mind is Gods by Bitmap Brothers.

Yes, and if you want to go program for some other platform? The limitations and complications are completely different.

Small nit, if you're doing anything with battery packs it's worth getting a spot welder. They are super cheap now and very easy to use.

A point particle? You mean that useful mathematical approximation for excitations in a field?

No, the actual point particle described by Bohmian mechanics.

I don't believe that theory incorporates gravity.

Neither does quantum field theory.

Dunno, I have a 15c limited edition (earlier run) and it's been great. My understanding is these are basically the same build as the modern 12c's

It certainly doesn't look like they've publicly released anything. My guess is they found a problem and have been following reasonable responsible disclosure guidelines. However, the 90 days (or whatever time limit was given) is likely expiring and to head off publication, flux.ai is getting lawyers involved.

This is all 100% speculation, just based on checking the archive sites and search sites historical data and finding nothing.


Yes, this tech has long been used to great effect for flight sims. It might seem odd if you've never used it, but it turns out it's very intuitive.

It was discovered and completely reimplemented independently without knowledge that Opentrack exists? That's the only thing I can figure. Except they actually mention TrackIR as that's the input method they are using.

The amount of current that can be pushed through a thin silicon die is just wild.

I think of that every time I watch my GPU hit 440W sustained power draw on a die that is ~23mm square.

Which comes out to be about 831kW per square meter and the cooling solution keeps it at 60-63C even under that load (while noticeably warming my office since it's effectively dumping the same as one bar on a two bar electric heater).

As a species, we got really good at engineering.


I know nothing about your GPU, but it's probably at around 1V core voltage, so this is hundreds of amps.

Not far off, stock under full load is 1.15V (1150mV).

You're them moving and storing a lot of repetitive instruction data.

They do! The command is, cross your eyes a little bit

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