I think GP is referring to EGA which also used address 0xA0000 but you had to program it in it a planer mode of 16 colors out of a palette of 64. VGA provided backward compatibility with this but introduced the 256 color modes with mode 13h being the linear addressable 320x200 res mode, however this mode sacrificed 3/4 of the video memory. This mode was also referred to as "chained" mode as it chained all 4 bitplanes together for convenient linear addressing. There was also unchained mode, sometimes referred to as mode-x which allowed you to access all 256kb of video memory, resize the virtual screen, page flipping, etc. at the cost of compute overhead. Lots of tradeoffs to be made in those days. Some amazing looking 16 colors VGA games were produced in the early 90s, one that comes to mind is Gods by Bitmap Brothers.
It certainly doesn't look like they've publicly released anything. My guess is they found a problem and have been following reasonable responsible disclosure guidelines. However, the 90 days (or whatever time limit was given) is likely expiring and to head off publication, flux.ai is getting lawyers involved.
This is all 100% speculation, just based on checking the archive sites and search sites historical data and finding nothing.
It was discovered and completely reimplemented independently without knowledge that Opentrack exists? That's the only thing I can figure. Except they actually mention TrackIR as that's the input method they are using.
I think of that every time I watch my GPU hit 440W sustained power draw on a die that is ~23mm square.
Which comes out to be about 831kW per square meter and the cooling solution keeps it at 60-63C even under that load (while noticeably warming my office since it's effectively dumping the same as one bar on a two bar electric heater).
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