That'd be great! For my game I steered around Bevy because as a mere mortal I wouldn't be able to port my game to consoles, but this might change my assessment! Interesting times.
I really appreciate how Zig is playing the long game. I'm a bit worried about how relevant they will be in the future due to the fast pace we're moving at right now with AI and all of this stuff, but I'd love Zig to become the next fundamental language for decades to come, so I think their approach is the right one.
Together with SpaceXAI, we're training a significantly larger model from scratch, using 10x more total compute.
With Colossus 2's million H100-equivalents and our combined data and training techniques, we expect this to be a major leap in model capability.
it's chill, works well. way better than streamlit but out of box i'm not a huge fan of material ui in nicegui. but good lord it actually behaves like an app. events and state management via event queue between the browser are great. it just looks kinda ugly, but you can at least rapidly prototype a working web app really quickly with it. solid for office tooling.
i've moved on from python apps though, i for whatever reason just woke up one day and decided im tired of runtime dependencies and i wanted compiled binaries serving up whatever.
OK, even though it does not seem like that game was very notable, will give you that one game. Rust has at least ~5-6 game engines though, so you will have to come up with 4-5 more.
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