Hacker Newsnew | past | comments | ask | show | jobs | submit | rnd420_69's commentslogin

That's just one of the many things you can do with them.

Really mesh shaders are just vertex shaders where you see 128 (or whatever the meshlet size is) vertices at once, so things like tesselation or blowing up geometry from 1 to [2,128] just naturally fall out of it.

But even if you just use them for regular triangle processing like you used vertex shaders before, you can do things like cull full triangle groups (a full meshlet) instead of culling per-triangle, which can be a lot faster and more efficient.

You can also use various features that used to be compute-only. Like shared memory.

You could quite easily have groups of triangles share data which was kind of annoying to do before.

Countless more things...

Almost everything mesh shaders can do were already possible with a compute shader that spits out triangles which a regular vertex shader then consumes and passes onto the rest of the pipeline. But with mesh shaders you cut out the writing and reading of that intermediary buffer completely, as your produced data is directly created from the typical vertex data and then handed onto the ROP units.


reminds me when Bethesda tried to introduce paid mods on Steam. I was greatly excited about that for the reasons you state.

But the gaming community being physically or mentally at an age of 14 prevented that with quite an outreach.

Would've thought someone with enough braincells to learn programming would look at this differently, but there you have it.


Theft. That's the reason. People could upload others mods to be paid. Or they would use assets they were not allowed to sell. The cost of litigating this is far too high, therefore a system that allows the theft cannot be regulated civilly. Meaning the system should not exist.

Mods work better in an open and free environment that lacks monetary incentives.


We can't figure out how to protect content creators so they should just do work for free seems like a cop out to me.


Or maybe they know the cost and it isn't worth it to them? The poster you respond to mentions litigation. That's how IP theft is handled. How much legal fees does anyone want to incur for due diligence or litigation or defense for mods and plug-ins. Only the top few will earn enough to justify the effort. Everything under that will be left to fester. Quality free and low cost mods will get copied and promoted to scam money and the people working hard, that you and I both wish to help and support, would get no help or compensation.


Wasn't that mostly about Bethesda/Steam trying to capture the mod market and skim a percentage off of every transaction? Probably taking a page out of the iOS playbook.


If I have ever learnt something on tech related forums, it's that everything becomes magically okay when Apple does it and the benefits outweigh the costs.


Your argument falls flat when faced with rich history of modding and hacking. So many incredible creations were labors of love. Plenty of them eventually became commercial products.


have you verified that it actually gets better and that you're not just getting used to it?

I used to think the same thing when I just tried not wearing glasses for a while. I could swear that it was awful at first but over time my no-glases eyesight improved tremendously. I then did a really simple distance reading test and it was obvious that it didn't improve at all and the effect was imagined.


I lost 60lbs in about a year almost exclusively based around a large amount of exercise.

My diet was bad and I was eating far above 2000kcal on many days. I just exercised a lot. 1h of fairly intense cardio at least 6 days a week, though I would always round up to the next 10 min mark and do more like 70 or 80 min per day.

Some days I would order pizza or something and some dessert in the evening when I knew this would push me into the 3000kcal range and in return did 2h or 3h exercise routines fairly regularly, often times while eating the pizza.


Depending on your weight, an hour of cardio is only 500 or so calories. Last night I showed my wife a hand with 5 Brazil nuts. That’s equivalent to a one mile run at my weight.

Obviously different things work for different people, but no amount of cardio is going to offset a terrible diet for most people. Caloric deficit and intermittent fasting combined with exercise is the easiest and fastest way (imho) to get your body to start metabolizing fat stores.


> Depending on your weight, an hour of cardio is only 500 or so calories.

That's a massive number of calories! Might not look like much compared to how much is in, say, a bagel, but use a calculator to figure out what your basal metabolic rate is (what your body consumes just you doing nothing, sort of) and you'll find that extra 500 gives you a ton of headroom in whatever your diet is. A week and a half of that would be a solid pound on it's own (yes yes a pound is less calories than 500x10.5, but weight loss is not 1:1 like that for many reasons).


My app and Google tell me running 6 miles in an hour burns 800+ calories.


Mass will affect the amount of calories burned.


Are you at all worried that your eating habits/patterns haven't changed and you are compensating with lots of exercise? It seems to work great for weight loss but at some point you will plateau and maintanance seems difficult that way?


In 2022 the bandwidth requirement is actually easily doable with some compression of the sent data. But an architecture that uses prediction (cool kids seem to call this 'rollback networking' nowadays) has other benefits, like zero latency for player input.


For folks who are reading, the "simultaneous simulation" architecture used in almost all RTS games is still a very different beast than the "rollback networking" architecture used in some FPS (and fighting) games referred to by the above post.


I know someone who does bike delivery in a densely populated city.

I don't know how uber works really or how they distribute money, but according to him you're not paid an hourly wage every hour.

For example because there is so much competition among drivers, you can go hours without an order assigned to you. even in big/densely populated urban centers. and I think the guaranteed hourly rate thing only applies in specific circumstances. there is no way he is putting in even an 80% work day unless he waited for orders literally all his waking hours.

and then from the money you are actually paid, you have to deduct all the costs for maintenance and so on. from back of the envelope calculations my buddy actually makes much less than minimum wage.

I try to convince him from time to time to just get regular other jobs and point out he will quickly make a lot more money. but frankly he is in a hole and cant see outside perspectives. as you can imagine he's big into crypto as well, trying to day trade that shit with his measly capital not realizing he would make 4 times the money flipping burgers in mcdonalds a couple hours a week.

but we're not that close so it's not my place to give him a kick in the ass. however he's probably a good example of the kind of ignorance and lack of education / perspective that uber can easily exploit.


a few dozen transactions a second seems horrendously slow no matter what is going on under the hood there.


I think your idea about how this dent is supposed to work is a misconception.

If you made some nontrivial insights that were only temporarily useful but other people used it to make their own insights without having to go through the manyears of doing your work, and then the process repeats, there is something permanent there that would not have happened without your work.

Of course someone else might have done your work in your stead, but the same is true for literally all the other scientific greats we can think off, it's extremely unlikely that we would just end up at a standstill with nobody figuring out what's going on if certain people never existed.


Most people never have been and never will be interested in cooking as a creative outlet, and trying to convince them to do so is a highly arbitrary goal only fueled by your own subjective interests.

The vast majority of people just want to make some shit to eat everyday. And precise measurements are great for that.


Precise measurements make the problem of cooking something tasty feel much harder than it actually is.


Nothing hard in putting stuff in a bowl over a scale until the scale says 750g. On the contrary, it’s easier than trying to guess what the author had in mind when they wrote “a pinch” or “a handful”.


For many people precise instructions imply that you need to be precise when executing them, i.e. if you deviate you ruined it. Most recipes however are not like that and the tolerances are actually huge.


>On the contrary, it’s easier than trying to guess what the author had in mind when they wrote “a pinch” or “a handful”.

Again, I think you're missing the fact that whatever the author had in mind isn't "right". Do whatever feels right to you and as long as your senses are calibrated (there'll be a short period of adjustment while you learn how ingredients work) it'll come out better than if you'd measured and you'll enjoy it more too.


> Do whatever feels right to you and as long as your senses are calibrated (there'll be a short period of adjustment while you learn how ingredients work) it'll come out better than if you'd measured and you'll enjoy it more too.

You’re missing that this is a lot of work, and far from everybody is even remotely interested in doing that. Most people would rather be doing useful or entertaining things, not cooking the same thing a thousand times to discover how much salt “to taste” means. Do not assume that everybody’s hobby ought to be cooking.


>You’re missing that this is a lot of work, and far from everybody is even remotely interested in doing that

It's not. It's a couple of dozen disappointments in your teens and then you know how to cook everything you want for the rest of your life.

>Most people would rather be doing useful

I actually crunched the numbers on this once, and worked out that having the skills to cook and adapt to whatever ingredients are cheap/in season is worth somewhere in the order of $250,000 over the lifetime of an adult.

>to discover how much salt “to taste” means

"to taste" is however damn much you want it to be. That's the point I'm trying to make. It isn't that cooking needs to be everybody's hobby; it's that:

- It doesn't need to be precise

- The obsession people have with precision makes things harder and more stressful; not easier.


> It's not. It's a couple of dozen disappointments in your teens and then you know how to cook everything you want for the rest of your life.

But not everybody wants to do that. Why should everybody be forced to get good at cooking? It’s like those “Oh, everybody should learn to play a musical instrument” people. No we should not.

> I actually crunched the numbers on this once

You’re still arguing that everybody should be forced to learn to cook.

> "to taste" is however damn much you want it to be.

But if I don’t know what a typical, reasonable value is, I’m forced to guess, probably ruining the food, and now I have no food today. Repeat for multiple days. Why do you want to force people to do that? It actually feels like gatekeeping, with using weird in-group terms and assuming knowledge which can’t even be taught and must be learned personally over a long period of time.


> Again, I think you're missing the fact that whatever the author had in mind isn't "right". Do whatever feels right to you and as long as your senses are calibrated

That requires experience. I have some and have no problem cooking, but a lot of people don’t and have.


Huh? There is zero argument about the existence of dark energy in the scientific community. It's existence is obvious because you can actively see galaxies accelerating, on average, away from each other in all kinds of datasets observing the sky.

The questions are all about what actually causes it / the mechanism behind it, and details about its workings.


> There is zero argument about the existence of dark energy in the scientific community.

https://www.wired.com/story/does-dark-energy-really-exist-co...

> It's existence is obvious because you can actively see galaxies accelerating, on average, away from each other in all kinds of datasets observing the sky.

No. Acceleration is inferred by fitting observed values of other quantities to the Friedmann equations.

https://en.wikipedia.org/wiki/Dark_energy#Evidence_of_existe...

https://en.wikipedia.org/wiki/Friedmann_equations


I gather the precise validity of the Friedman equations depends on the universe being "homogeneous and isotropic", on a large-enough scale, yet not so large a scale as to render the terms meaningless.

But we keep finding the universe not to be uniform, even on a 100M parsec scale. A much larger scale would be uncomfortably close to the perceived size of the universe itself, flirting with that meaninglessness. So, it seems hard to know how the results are affected by such non-uniformity, or how much correction is needed.


There is plenty of debate still about Dark Energy.

...and it's been getting stronger lately as we've been finding more evidence that the visible universe is not homogeneous as we thought - which is one of the pieces of evidence for dark energy. We seem to be in a local empty area, and thus dark energy may no longer be needed to explain post-big-bang inflation.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: