The scale is much, much different. This is a fraction of the space Hubble photographed. This is a tiny bit of space shown with the clarity that Hubble had for areas far bigger
I wouldn't say you're wrong. It does look very similar to a Hubble deep field image because there isn't much of a difference visually between the different scales.
Just out of curiosity: does anyone know any real-time multiplayer game that runs the physics simulations on the server side? AFAIK, only Rocket League is doing this (and they have some good talks about it on GDC).
If it's anything serious/competitive and has to have integrity without having trust between enemy players, the server has to run the simulations. Otherwise it would be extremely easy to cheat just by modifying the client code and memory.
Physics on the server? Nearly every shooter game. Server-authoritative is the way. As per the article, the clients only predict some physics objects (requires simulation) and interpolates & extrapolates others (does not require simulation). The clients have no first authority over the server’s simulation, other than their own player inputs.
Edit: clearly, I was wrong