I have the exact same problem. plus, I have usually surprised system processes eating up CPU like ‘suggestd’ and it’s hard to get information about what it does. I guess one could find out by reverse engineering, but that’s not the point. they could easily make it transparent and documented and the feeling of my own computer being a black box is constantly pissing me off. I regret all my investment in the Apple ecosystem and I wish I hadn’t locked me in as much.
having the power to destroy a government agency that provides aid and actually going through with it is not morally equal to not donating a few dollars of your income
1 - the moral calculus is different if you were already doing so and then suddenly shut it off
2 - i was happy with the arrangement of the government doing it on my behalf, and in doing so making the united states stronger and have allies around the world
3 - elon musk did this illegally
4 - elon musk also caused additional deaths by virtue of supporting trump, rfk, and these other lunatics which he was definitely affirmatively a part of doing
While the quantification isn't inherently reliable, the reality of many dead at the hands at Elon Mush is a simple fact that's not up for dispute. The only question is how many he's killed so far. He cut off life saving meds to sick kids and food aid to the areas with food shortages, the deaths are known and reliably reported.
It is easy to prove, it is shown in the linked model. The model is simple. If I spend X amount of dollars feeding people, I can save Y lives. Since this model is obviously bunk, I'm sure you can easily articulate why this model is inaccurate, untrustworthy, or otherwise unhelpful.
Technically his department produced and advised on the data. It's just a government BI team. This is like blaming the BI team for the CEO's decision to fire people. Part of the process, sure. But this a decision made by the majority of Congress. Let's not forget who the bad guy is.
Absolutely true. But it's certainly not the bad guy with no power to do what parent accused him of that deserves blame. It's a logical impossibility. We still follow logic, I hope.
So the kids died as a result of the action taken (withdrawing meds from impoverished children), but the person who took the meds away from the sick kids who then died as a result is innocent? I feel like you might want to look at that word "sophistry" long and hard, and do a bit of soul searching.
African women dying of HIV did not contract it from Elon Musk. They got it from somewhere. I'm open to theories that do not involve blaming a pretentious billionaire who will inseminate anything except black women.
Subrogation could not be more central to the discussion if you're using blame to justify disbursement of money from parties with no obligation or responsibility to provide free healthcare to another continent.
USAID should never have been created; it serves no strategic purpose unless the purpose is exfiltration of wealth to NGO networks. Auditing government programs for efficacy is not a scam, it's accountability. Eliminating a program that benefits others at our expense is not homicide.
All of your arguments are made in bad faith. You don't really have one beyond emotional blackmail and ad hominems. Sophistry.
The argument is very simple, Elon Musk's decision led to hundreds of thousands of deaths, and will result in millions more. Auditing government programs for efficacy is not a scam, but Elon Musk did not do that. He said he would do that but did not.
The USG spend is higher than it ever has been, most of the savings cited were fake, and thus he killed a lot of people for no reason.
Eliminating USAID led to deaths. Just because you don't like that it existed did not mean it was preventing deaths. Pulling the plug on someone is killing them, even if you didn't give them the disease and paying for their healthcare was expensive for you.
I started making this game several years ago, sporadically, abandoning it for month-long periods, but after posting it here a few times in Show NH I got the encouragement I needed to publish it to itch.io, then to Steam.
This month it crossed the $500/month mark by far, but it was a long road to get it to a state where it can actually be an interesting enough game to make money.
I'm curious, what happens if you allow much more unlimited zoning to begin with in a city? Do you have ways to model decreasing regulatory burden for new development?
It’s interesting to see the posts from warpbuild, blacksmith, buikdjet and others defending their business model that was based on the inefficiency of GitHub. I love the fact that git is built in such an open way that if you are worried about running in your own infrastructure you can easily deploy it (It’s just like SSH!) yourself. At least for me, cheaper GitHub actions is a win because I can’t justify running my own git. But these companies that are based on offering you a faster or cheaper github actions service are actually the worst of both worlds: they are not your platform and they are not in the position to offer you a better service. I’m not gonna miss them when they’re gone or transformed into an AI pivot.
Parking is a constraint in microlandia :) and parking issues have impact on company productivity and employment. however, there’s a lot of things I’m still missing, like different types of lanes (bike-proprity, bus-priority, highways, etc) so it’s one of the things i will work hard on the next month or two.
Exciting idea! I see that it could happen in more than one way:
there is a simulation parameters file that we document openly[1]
it’s a no brainer for me to allow playing with a custom simulation file.
buildings are typescript types with hook-functions, making new ones is quite fun and easy and
after adding sandboxing and safety it should be totally doable to plug in custom ones
also, the simulation is a websockets protocol, so the game client can connect to a totally custom simulation
however at this stage data types and names are changing too fast for practical modding
"there is a simulation parameters file that we document openly[1]"
- Excellent... this makes it super easy.
"buildings are typescript types with hook-functions" - meaning i can use LLM to generate new ones?
"the simulation is a websockets protocol" - excellent again!
"however at this stage data types and names are changing too fast for practical modding" - no worries... my comment was mostly a suggestion... would love to see them part of the same some day though..
Regarding custom buildings, it will likely start as a simple JSON setting some variables like workerCapacity, studentCapacity, depth, height, etc and a voxel 3D file, so players can create cities with custom architectural styles.
Like a city with only stalin-era and soviet-era buildings. Or something where all the residents live in victorian townhouses.
I started working on it around years ago very infrequently, this was the time where I experimented with concepts and programming languages... initially it was a monetary policy simulator written in go. Around 3 months ago I had the concept and basic idea working, then it was decided that I should launch.
At this point I pushed an early access build to itch.io as soon as possible. It was very incomplete and full of problems.
I changed the alarm clock to 6am and started working for a good 3 hours before work every weekday, this was great to capture my early morning energy which is when I'm the most creative and sharp. Weekends were full-time days. I sacrificed my social life completely (which is what I'm now determined to get back) what I did not sacrifice was sleep.
I released a build every single day during those three months. Some of the time was new content, some of the time was bug fixes, most of the time was both. Shipping every day forced me to slice every task in something that can be managed in a couple of days so I would keep the daily cadence.
I'm fortunate to have my wife help me with art and my good friend Pablo with the soundtrack.
So basically my formula was: 1. Work before the job 2. Sacrifice weekends 3. Sleep well 4. Daily progress 5. Ask for help
Right now, a little flaky: Issues with controls and texture loading in Linux have been reported, but now that i've launched I'm gonna take a deeper look, hopefully next week playing in steam deck will be a decent experience.