Fwiw, I've done a pinch-nail-hand-arms 1-10-100-1000 mm "body as size reference" a couple of times around 5ish. And a 1000x "micro view" "pinch is zoomed to arms size" "it's like a scale model or doll playset - everything zoomed together" world of "bacteria sprinkles, red blood cell candies (M&M minis or concave Smarties minis or Sweetarts - there's lots of cell candy analogs), hair poles, salt/sugar boxes". Stories of sitting on a grain of salt and eating... etc; pet eyelash mites. No idea if it actually worked.
I did some user-test videos, now only on archive.org.[1] Hmm... the "Arms, hands" video there now doesn't seem to play inline? - but does wget'ed and browsered. :/
Hmm, perhaps with flying? When stuck on the ground, people's feel for size gets poorer as things get bigger (tall buildings, clouds, map distances). I think of having 4ish orders of magnitude available for visual reference in a classroom (cm to 10 m), plus less robustly 100 m and km in AR. At that micrometer per meter, a grain of salt towers over a city skyline - "nano view" in [1] (eep - a decade ago now - I was about to take another pass at it as covid hit).
Hmm, err, that could be misleading... 4ish for visible lengths in a large class. But especially in a small group, one can use reference objects of sand (mm) and flour (fine 100 um, ultrafine 10 um). The difference between the 100 um and 10 being more behavioral and feel (eg mouth feel) than unmagnified visible size. Thus with an outdoor view (for 100 m), one can use less-abstract "it's like that there accessible length" concrete-ish analogues across like 8 orders of magnitude. Or drop to 6, or maybe push for 9, as multiples of 3 nicely detent across SI prefixes.
Nice. Two quick UI thoughts. Upon loading, perhaps start with some unit selected, and a default amount 1, so there's immediate content to be seen? And to extend the experience, maybe add a "dice roll" button, so users can "see more neat things" click-click-click without the cognitive overhead of pathing the option space
"Years You Have Left to Live, Probably"[1], on Nathan Yau's FlowingData[2], reminded me of Lanes. I stumbled on it, selected my gender and age, and the animated distribution sampling began. And the first-ish sample was a 'dead this year', immediate ball plummet. That... left an impression.
"[O]ne outlier can dominate the average"; "We're used to living in this world of normal distributions and you act a certain way, but as soon as you switch to this realm that is governed by a power law, you need to start acting vastly different. It really pays to know what kind of world or what kind of game you are playing."
First, context: a "life/not-life" distinction is far more "science" than science - widespread in "science" education, but rarely comes up in science research. (Might be interesting to create a list of similar?) Why the emphasis there... I don't know - perhaps because we teach by memorizing definitions and lists, not by learning design spaces and their landmarks? Or at least by giving exemplars without characterizing variance.
One of the few places I've seen it come up in science, was ecosystem multi-scale simulation software. Where virus was squarely in the heritable characteristics under selection pressure ("life") bucket, rather than abiotic or biogenic.
Informal "do you think of viruses as alive?" seems to vary by field. I've seen a marine bio labs be overwhelmingly yes. I've been told medical immunology leans no. But it seems more social-media engagement question than research question or synthesis.
Years back I attended someone doing an NSF outreach tour in support of Next Generation Science Standards. She was breathtaking (literally - bated breath on "how is that question going to be handled?!?"). Heartfelt hostile misguided questions, too confused to even attain wrong, somehow got responses which were, not merely positive and compassionate, but which managed to gracefully pull out constructive insights for the audience and questioner. One of those "How do I learn this? Can I be your apprentice?" moments.
The Wikipedia community (at least 2 decades back) was also notable. You have a world of nuttery making edits. The person off their meds going article by article adding a single letter "a". And yet a community ethos that emphasized dealing with them with gentle compassion, and as potential future positive contributors.
Skimming a recent "why did perl die" thread, one thing I didn't see mentioned... The perl community lacked the cultural infrastructure to cope with the eternal-September of years of continuous newcomer questions, becoming burned out and snarky. The python community emphasized it's contrast with this, "If you can't answer with friendly professionalism, we don't need your reply today" (or something like that).
Moving from tar files with mailing lists, to now community repos and git and blogs/slack/etc, there's been a lot of tech learned. For example, Ruby's Gems repo was explicitly motivated by "don't be python" (then struggling without a central community repo). But there's also been the social/cultural tech learned, for how to do OSS at scale.
> My only doubt is whether this has a good or bad effect overall
I wonder if a literature has developed around this?
Interesting links - tnx. Apropos the optimism of "eventually", I think of language support for say key-value pair collections, namespaces, as still quite impoverished. With each language supporting only a small subset of the concision, apis, and datastructures, found useful in some other. This some 3 decades after becoming mainstream, and the core of multiple mainstream languages. Diminishing returns, silos, segregation of application domains, divergence of paradigm/orientation/idioms, assorted dysfunctions as a field, etc... "eventually" can be decades. Maybe LLMs can quicken that... or perhaps call an end to this era, permitting a "no, we collectively just never got around to creating any one language which supported all of {X}".
Fwiw, I've done a pinch-nail-hand-arms 1-10-100-1000 mm "body as size reference" a couple of times around 5ish. And a 1000x "micro view" "pinch is zoomed to arms size" "it's like a scale model or doll playset - everything zoomed together" world of "bacteria sprinkles, red blood cell candies (M&M minis or concave Smarties minis or Sweetarts - there's lots of cell candy analogs), hair poles, salt/sugar boxes". Stories of sitting on a grain of salt and eating... etc; pet eyelash mites. No idea if it actually worked.
I did some user-test videos, now only on archive.org.[1] Hmm... the "Arms, hands" video there now doesn't seem to play inline? - but does wget'ed and browsered. :/
[1] https://web.archive.org/web/20221007220513/www.clarifyscienc...
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